I really like how you take a more personal approach to your games, viewing the medium as sort of a diary or culmination of your life experiences. Would you ever consider making a game about dreams? I think that would be a fun direction!
syrenebean
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I like the monochromatic style of the backgrounds, and the hyper blue as an accent color. It really helps it stand out. I was sad I lost all my shells in the water, but it shows that you really thought about each path in depth! I shall return to the beach with -1 shells in hand, lol. Your style here is really cool :)
Everything from the visual style, music, the font, and the writing style like using ‘ya’ instead of ‘you’ is so charming. I’m so captivated by the art, did you use Aseprite? I kinda ran into a bug where I tried to fire too fast and disappeared (I thought I died, but then we kept talking so maybe it was my ghost!)
This game is oozing with style and I want to see this world expanded.
I’m excited to see what the game is like once it’s finished! Similarly to everyone else, wasn’t able to play it, but the concept is really fun. You could put the default or starting string to “sleeping” and replace it with the other ones later. It definitely gives me the feel of taking care of a baby and being stressed though!
It was fun try escaping the pyramid and I like that it’s sort of a puzzle where you have to grab items. I think changing the background for some of the rooms would make it easier to signal which rooms the player has previously been in. The ending also caught me off guard, usually the bad ending is taking something that isn’t yours, so it was a fun twist.
I love the concept of waking up as some sort of android or robot, similar to Nier Automata. The sound design only being used when you’re running away is a neat touch, because you really only feel a sense of isolation or fear. I wonder what happens when you choose to leave or stay? Definitely want to know more!
This game reminds me a lot of Aiden’s game with the color scheme and jsa1004’s the other room with the concept.I may have broken the game because it starts to loop when I’m looking at the shelves or the computer. But the aesthetic reminds me of some indie horror games I’ve played, especially with the pixel font.
The opening scene for the menu is crazy good, it really starts the game off strong. It reminds me of the one of the games showcased in our arcade 1 with live footage from the beginning of the pandemic in another country. The story is also a fun mystery and the overall design reminds of a few horror visual novels I’ve played. I had a lot pf fun with this one!
This game looks so good and it kind of makes me feel at ease. The low-poly aesthetic combined with the font reminds me of an old, obscure ps2 game my mom would have bought me as a kid. I think it’s also cool that you used the medium of a book to signal a conversation.
Also definitely taking inspo from the 3D model as UI, super smart!
You gave us a lot of options to choose how we go through our day, which I really like! I like that the options range from self care to full on grinding, which is pretty realistic as a college student. Also all the text being italicized gave me this feeling the text was slowly expanding as if I was feeling tired, which was so real. I like that if you don’t maintain your happiness, you get a game over.
The way I played through this game was similar to Anna Anthropy’s Queers in Love at the End of the World. I loved playing that your response to what you did changes depending on your final action. Also see a connection between morality and your bitsy game from Narrative Game Design. Really cool to see!












