Talk about getting in your own way! What a fun (and frustrating) game. The art is solid, the sound design is catchy, and the mechanics are there. Could easily have more levels and cause many people to sink much time into it.
mnimb
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This was quite fun. In regular chess you almost never get to touch your king, this was such a nice change of pace. I liked trying to work out strategies. The balance was pretty good - there was a time or two where I thought I might be stuck in a stalemate but was able to find the way out. The art also looks really nice. I didn't have the sound on much so I can't comment about that.
A very nice game. I like the variety of enemies. It can be challenging without feeling unfair and the mix and match potion options work well together. I like the simple art style and the straightforward gameplay loop.
Possible bugs:
1. Current level never goes above 3 and total levels reads 4.
2. Continuing to play keeps adding a new 5 attack potion every round.
I like the monochromatic style. It's a little hard to see what's happening, but that feels more like a feature than a bug. Looking at your GDD it seems that's exactly what you were going for and I think you nailed it perfectly.
The jumping and boosting is cool. I couldn't get it to shoot, but your note says the web export broke some stuff, so I'll just assume that it was super epic.
I like the sun/heat mechanic. Hiding alchemical symbols throughout the HUD/UI is rad.
Surprisingly fun considering there is a only a single button to push (and some choices to make). I think this game really drives homes it's message well without being super duper preachy.
It was a little hard as first to understand all the symbols and how the game works (I had to read the GDD), but I also get the feeling that was intentional to mimic how slot machines tend to have complex mechanics to trick people into playing longer.
I wanted to see what would happen if I didn't kill the enemy fast enough but I got too many clubs or didn't have enough HP to get that result. Really well done. The background music with the occasional static and talking really sets the vibe.
I liked that the main currency was actually health and not the shop currency. That was a nice twist and on message for the game. A game that doesn't want you to play it is a heck of a thing.
I really liked how the cauldron liquid changed colors with every ingredient and the sound effect when dropping stuff in changing a little. I also like solving the puzzles and ciphers. I didn't like getting stuck on the quadrilateral puzzle. I will figure it out eventually. I also liked spam clicking the ingredients onto the floor. I may be a government drone, but I can rebel a little. Very nicely done
The sounds design was really nice , especially the "you can't build a platform around yourself noise" that reminded me of my childhood. The controls were a little awkward on the keyboard though. Played the whole thing and that was 40 minutes well spent. Glad you cut the fuel mechanic for the lantern, btw.