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mnimb

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A member registered Jun 18, 2024 · View creator page →

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Recent community posts

This was quite fun. In regular chess you almost never get to touch your king, this was such a nice change of pace. I liked trying to work out strategies. The balance was pretty good - there was a time or two where I thought I might be stuck in a stalemate but was able to find the way out.  The art also looks really nice. I didn't have the sound on much so I can't comment about that. 

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Very solid entry all around. The music selection is great, the game play mechanic is fun and frustrating (in a good way). The story is told well. Your GDD is also very well made. Great work! Oh yeah, clicking to pet ferrets is such a fun easter egg.

P.S. I love how you interpreted the theme. 

Sure thing! Catching bugs is how I earn a living so it's kind of hard to turn off. Especially for long I spent playing your game :)

A very nice game.  I like the variety of enemies. It can be challenging without feeling unfair and the mix and match potion options work well together. I like the simple art style and the straightforward gameplay loop.

Possible bugs:
1. Current level never goes above 3 and total levels reads 4. 
2. Continuing to play keeps adding a new 5 attack potion every round. 

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I like the monochromatic style. It's a little hard to see what's happening, but that feels more like a feature than a bug.  Looking at your GDD it seems that's exactly what you were going for and I think you nailed it perfectly. 

The jumping and boosting is cool. I couldn't get it to shoot, but your note says the web export  broke some stuff, so I'll just assume that it was super epic.

I like the sun/heat mechanic. Hiding alchemical symbols throughout the HUD/UI is rad. 

Based on the thumbnail I want to play your game, but I'm not downloading anything. Sorry fam. Hope you find that junior position you're looking for though!

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This is incredible. The spooky mouse hand and voiced rats! Ugh! *Chef kiss*

The radio music was so good, too. And the spread eagle animation when jumping. This game is a gem.

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Surprisingly fun considering there is a only a single button to push (and some choices to make). I think this game really drives homes it's message well without being super duper preachy. 

It was a little hard as first to understand all the symbols and how the game works (I had to read the GDD), but I also get the feeling that was intentional to mimic how slot machines tend to have complex mechanics to trick people into playing longer. 

I wanted to see what would happen if I didn't kill the enemy fast enough but I got too many clubs or didn't have enough HP to get that result. Really well done. The background music with the occasional static and talking really sets the vibe. 

I liked that the main currency was actually health and not the shop currency. That was a nice twist and on message for the game. A game that doesn't want you to play it is a heck of a thing.

I really liked how the cauldron liquid changed colors with every ingredient and the sound effect when dropping stuff in changing a little. I also like solving the puzzles and ciphers. I didn't like getting stuck on the quadrilateral puzzle. I will figure it out eventually. I also liked spam clicking the ingredients onto the floor. I may be a government drone, but I can rebel a little. Very nicely done

Love the name (go puns!). The music is a bop and the sound effect on the title changing depending the direction was really slick. Taking damaged and getting set back felt really bad and the key binding was a little weird.  The destructible environment was a nice touch, too.

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The sounds design was really nice , especially the "you can't build a platform around yourself noise" that reminded me of my childhood. The controls were a little awkward on the keyboard though. Played the whole thing and that was 40 minutes well spent. Glad you cut the fuel mechanic for the lantern, btw.