This was quite fun. In regular chess you almost never get to touch your king, this was such a nice change of pace. I liked trying to work out strategies. The balance was pretty good - there was a time or two where I thought I might be stuck in a stalemate but was able to find the way out. The art also looks really nice. I didn't have the sound on much so I can't comment about that.
mnimb
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A very nice game. I like the variety of enemies. It can be challenging without feeling unfair and the mix and match potion options work well together. I like the simple art style and the straightforward gameplay loop.
Possible bugs:
1. Current level never goes above 3 and total levels reads 4.
2. Continuing to play keeps adding a new 5 attack potion every round.
I like the monochromatic style. It's a little hard to see what's happening, but that feels more like a feature than a bug. Looking at your GDD it seems that's exactly what you were going for and I think you nailed it perfectly.
The jumping and boosting is cool. I couldn't get it to shoot, but your note says the web export broke some stuff, so I'll just assume that it was super epic.
I like the sun/heat mechanic. Hiding alchemical symbols throughout the HUD/UI is rad.
Surprisingly fun considering there is a only a single button to push (and some choices to make). I think this game really drives homes it's message well without being super duper preachy.
It was a little hard as first to understand all the symbols and how the game works (I had to read the GDD), but I also get the feeling that was intentional to mimic how slot machines tend to have complex mechanics to trick people into playing longer.
I wanted to see what would happen if I didn't kill the enemy fast enough but I got too many clubs or didn't have enough HP to get that result. Really well done. The background music with the occasional static and talking really sets the vibe.
I liked that the main currency was actually health and not the shop currency. That was a nice twist and on message for the game. A game that doesn't want you to play it is a heck of a thing.
I really liked how the cauldron liquid changed colors with every ingredient and the sound effect when dropping stuff in changing a little. I also like solving the puzzles and ciphers. I didn't like getting stuck on the quadrilateral puzzle. I will figure it out eventually. I also liked spam clicking the ingredients onto the floor. I may be a government drone, but I can rebel a little. Very nicely done
The sounds design was really nice , especially the "you can't build a platform around yourself noise" that reminded me of my childhood. The controls were a little awkward on the keyboard though. Played the whole thing and that was 40 minutes well spent. Glad you cut the fuel mechanic for the lantern, btw.