Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

mmullock

16
Posts
A member registered Jun 14, 2020 · View creator page →

Creator of

Recent community posts

This was lots of fun to play and had a creative aesthetic. Breaking two panels at once helped me progress through levels, and felt like a nice reward for precise character positioning. Well done!

What a fun puzzle platformer! The background lines indicating how the buttons and doors connect was a particularly nice touch, and I loved the pixel art. Well done!

Lots of fun and excellent artwork! I especially enjoyed watching the city return to life as I hit resource objectives.

There's so much to love about this game! Breathtaking artwork, calming music, and such an in-depth examination of the theme and how a solarpunk society would function. It made for an outstanding experience.

I did have some difficulty interacting with Rabea and a few of the items, since you need to be walking toward them to select them, but otherwise the controls felt smooth and intuitive. I would absolutely play a full game in this setting - very well done!

Very intricate design for a game jam, and well executed! The tutorial was very helpful for understanding how to place and connect structures.

I enjoyed playing this game! The platforming felt difficult without being frustrating, and the character moved smoothly. There were a couple oddities where stones did not hit enemies over corners, but otherwise I was able to progress well.

Cute artwork and fun to play! It took me one playthrough to understand how the time progression worked, but otherwise the game felt intuitive. 

Lots of fun! I enjoyed the "sliding puzzle" mechanic and the play theme. I'd love to see larger levels with this concept.

Congrats on your first game jam submission!

Thank you, and I'm glad you enjoyed the game! I agree, the introduction to using point-and-click with the items could have been clearer. I'd originally planned to highlight the toolbar item, and then show a cursor at the location to place it, but didn't have time to implement that.

Thanks for playing! And I'm happy you had fun, that means the game served its purpose :)

Thank you! I'm glad you enjoyed how the music tied into the rest of the game.

Oh, I see. Unfortunately I can't resubmit, but I'll take a look to see why the toolbar isn't immediately available after placing an item. Thank you for the feedback!

Thank you for the feedback! Yes, the clickable area on some of the icon placement sprites was definitely a bit too small; I'll be sure to use larger hitboxes if I do future point-and-click style games.

Thanks so much! I am not a digital artist by any stretch of the definition, but I'm glad the graphics still had some charm.

Thank you! I had a lot of fun thinking up what each building's "solar" form would look like, so I'm happy you enjoyed watching their transformations.

Thank you! I'm glad you enjoyed the game and the audio.