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mmrnmhrm

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A member registered Apr 25, 2019

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Hi. I'm mostly interested in dragonruby as fast prototyping tool, so I have couple of questions:

1) Can it work with popular IDEs, i.e. RubyMine?

2) What graphic formats does it support, beside png? Does it support animations of any kind, or do I have to convert each frame into png and use manually switch over it in tick? How does it affect performance? What about special effects and stuff? Does it have support for texture maps/atlases or do I need to manually cut them myself, too?

3) I don't see it in tutorial. Is it possible to get delta time between ticks (like in Unity), or is it fixed?