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MMatveyy

10
Posts
3
Following
A member registered Sep 23, 2024

Recent community posts

By the way, I forgot to mention that when a player becomes the champion, a visual bug occurs: a negative number appears where the time after the player became champion should be displayed. It’s not a major issue, but it would be good to fix it in the next update :)

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I have a couple of ideas; maybe they would work well for this game (maybe that would throw off the balance of the whole game XD):

New stuff ideas:

Add new units like boomber, healer or mage (who shoots at several enemies at once, or something like that).

Maybe a dodge mechanic would be good. Just like the critical damage mechanic, dodge relies on chance (You could also increase the dodge chance for fast, small units, while lowering it-or even setting it to 0% - for clumsy, slow ones.).

But if there's a dodge mechanic, then fruits and potions to increase the dodge chance will be needed.

However, the dodge mechanic could drag out matches significantly; if it is indeed considered, I wouldn't recommend giving units a large dodge bonus—or at least suggest setting a cap, for instance, at 35–40%.


You can also add fruit and potion of shooting visibility range (only for range units) (this means that the unit sees enemies and targets them from a greater distance).


Here are some ideas for modifiers:

Sleeping hat or sleepwear - when a unit with this outfit attacks an enemy, the enemy is slowed, and their attack speed and damage are reduced (You can also place floating "Z" letters near the "sleepy" unit).

Pirate eyepatch or pirate hat - each hit has a chance to earn 1 money.

Spiked armor - returns 25% of the damage to the attacker who hit the unit with spiked armor.


Other ideas

Add new rarity of the items, like "epic" or "legendary".

I would also like you to add "buy" and "sell" buttons, because dragging items and units to the right spots isn't always convenient.

Visual effect: if player fighting against champion, champion's units has a scar on the face (like a sniper in the main menu).


P. S. I realize that organizing all this is nearly impossible, and I’d understand if you didn’t include any of it, since these are just rough ideas. I have no desire for the game to be based solely on my ideas; I just want it to keep growing. I was happy to help :D

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Hey, Leo! Are you planning to add more stuff like new units, potions, fruits and modifiers? I'm not insisting, just asking :)


P. S. Thanks for this amazing game! You and David made me happy :D

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I think this game is really good, but I haven't found a single spider. I've looked both above and below ground, but it seems like they just aren't spawning. Just so you know, I played the web version; maybe there's a bug in it. I'll wait for the fix. :)

Edited: I launched the game in a different browser (switching from Chromium to Firefox) and the bug was fixed; maybe Chromium somehow breaks the spider spawning or something like that :0

Amazing fangame! Gameplay 5/5; music 5/5; immersion 5/5 :D

2 quarterbacks was looping and chasing each other for a long time, and the game declared a draw XD

Okay, thanks

WASD don't work, but other keys do. Is this a bug?

Thank you :)

What is this soundtrack? Can I get the file or a link to it?