I really like this large map of progressing puzzles and I think you've done a good job of integrating on those levels and introducing new concepts as they progress. There were a few times I got stuck because I had trapped myself in a solution that worked, and couldn't navigate to the next part because it was either impossible or just because the camera had moved and I couldn't see. I think the player should have a set starting point for each puzzle because of that. I also was really confused as to what I was supposed to be doing in the beginning. I figured it out better as I went along, but I think the objective is muddy. When I see a "spawn" and an "end" tile, I assume it's for the player, not the enemy. Even when I figure out it's for the enemy, is my objective then to kill the enemy before it reaches the end? That's what I assumed, but only after playing a bit, and even still I'm a little unsure. I think the indication that something is taking damage or is the wrong solution should be more immediate. Also the reset button seemed to reset all of the blocks in the level, while the rewind did nothing. It'd be nice to have the puzzles contained separately so that only the level I'm in resets, or generally to just have more control in that regard. Very epic though, I enjoyed the simple but fun gameplay loop a lot.
matheson
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A member registered Feb 01, 2024 · View creator page →
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A short adaptation of Charlotte Gilman's "The Yellow Wallpaper"
Interactive Fiction
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