I always struggle rating these kind of games. Great art and execution, fun to play through, but in the end its just a Jump King that it doesnt do anything with the theme. Still, great job, I just would have loved to see something unique.
MMarci
Creator of
Recent community posts
I think the games biggest strength is that its amazingly polished. Sadly the gameplay becomes frustrating at times, especially at the maze, some bloodstains of your previous selves would completely fix this issue. This is probably a me issue, but I got pretty motion sick sometimes, because I couldnt see which guy I am in the crowd. Other than that, very nice game! Missed opportunity to play Radioheads You and whose army at the boss fight.
The progress route ended up being bit poorly communicated, so here are some hints for anyone who is stuck:
1. Get the plastic tape, and repair the wires
2. Turn off the gravity module
3. Look at the ceilings of the rooms
4. The spacesuit allows you to go through the hatch, the hatch is the locked door in the room right of the main hall
5. Hatches are to be operated as real hatches (one door has to be closed always)
6. Find the keycode and open the safe
7. Enter the cockpit (the room straight forward from spawn) with the keycard
8. Power up the engines and finish the game.
Hope this helps :D





