I would definitely tone down burrow hopping; it's fine in big straightaways, but being able to do it in a circle to build speed makes some levels less fun. Water skipping should also be limited to 2ish bounces per jump, so you can't just skip past whole levels. Rolling could also use a buff, as there aren't very many ramps and tornado is better for walljumping, plus the drift you can do by holding S builds too little speed and drains too much stamina. Side objectives like the keys in Sandbox mode could be really good to use in normal levels, as it forces the player to actually play the level instead of skipping to the end. Overall, I think speed should be buffed in straightaways and nerfed while going in a circle, sorta in place.
Miasma
Recent community posts
Wanted to share some techs and bugs I found after going for P in every level. I'll update it whenever I find new stuff
You can gain a ton of speed and style by burrowing into the ground, holding jump, and releasing jump while still holding down burrow. Burrow hopping is used in pretty much every level, as it doesn't take much room to perform and builds speed the quickest (that I've found so far).
You can very easily farm bhops at the end of each level if you don't have enough by going around in a circle, doing minimum height jumps, and fastfalling (optional), but you should have most of your bhops throughout the normal level.
Currently, if you burrow halfway through a place you have to dig to get through and get stuck inside, you can enter roll mode, causing the game to think you're doing a ton of walljumps and giving you thousands of points each second. It will *probably* be patched eventually, but is an option.
The game also doesn't tell you in the tutorial, but holding down m1 causes the bun to go into tornado mode, making it fall slower and jump higher. This not only gives a ton of style points for some reason, but also lets you get about 3x the jump height, go way further horizontally, and lets you scale walls vertically, so you should really be abusing it for P ranks. You're able to "Skip" the bunny over water if going fast enough, and at a really shallow angle you can hold tornado mode to maybe get an extra bounce (or skip whole levels).
For example, on level two, if you move to the third platform and burrow hop in a circle, you'll reach the speed cap pretty quickly. At max speed, you can just jump straight to the end by entering tornado mode while leaving the ground, beating the level in <15 seconds.
My personal best times for levels
1 - 19s
2 - 14s
3 - 30s (i suck at the climbing part)
4 - 15s
5 - 19s
Sandbox - 5s
You aren't supposed to fight the dark orb, its kinda just there for show. The game is bugged and normally Asmodea is supposed to give you a hint but you have to go up from the entrance and into the looping 4-way intersection. When you arrive there, take the doorways in the order Right, Up, Left, Left, Down, Right, Up, Down (I think. let me know if it doesn't work). You should find a tarot and then brought to a boss room when you leave. This part is super confusing and I didn't even figure it out on my blind playthrough.
Hello! Just wanted to say, this game's story is super interesting. I'm really stuck at the later sections though. I feel so dumb asking this but is the side story complete? (The one about Mandelbrot, The Thinker, the six anchors, etc) I'm trying to figure it out but am currently stuck, even after ripping this game apart in rpgmaker. Some parts (such as the one in the image) confuse me. This tile seems important, and brings you somewhere that seems important, but can't be accessed in normal gameplay. Am I missing something or is it just incomplete? The same thing happens with the tile where you're supposed to type KILLSWITCH into the computer.


