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Mental Liberation Studios Publishing

11
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A member registered Nov 17, 2019 · View creator page →

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The menu needs to showcase what the items are before the games. It's not really fun to have to play a practice or bot game just to read items and plan out builds. Otherwise, I love the current updates! 

Fun Game! We wrote a small review for your game!

https://www.mlstudios.net/post/die-in-the-dungeon

This one is a personal favorite! I love dice based games!

This game was so cute, hard, and fun. We wrote a simple review for your game! Check it out here! 

https://www.mlstudios.net/post/platformer

Thanks for creating such a fun little game! We may update our review once we actually beat the game haha.

My favorite game from the Jam :) 

really enjoy how simple the controls are but how complex the levels are. Really makes it easy to get into and hard to stop until you win!

Thank you so much for the feedback! Right now the actually has a bug where the acceleration is going half the expected rate of the engine build. Was my mistake not to use a fixed update. When I fix it, it should feel even better. Spent a lot of time programming the physics, so this is really nice to hear! 
I totally agree with the flat spaces more, wish we had a bit more time to develop some levels that could really showcase all of the movement.

This helps us a ton for the next update, Thank you so much!

Will do! Thanks for the feedback!

Thanks for the review, yea we spend about 1-2 days of the game JUST on the physics and graphics. We are going to update the game soon the way we want it to be! I'm glad you liked our Jam demo!

Haha! Thanks. it was funny when we started doing the shaders. Was to funny to change! :)

We actually had animation for the assassination but didn't have time to apply them in the game. The next Update will definitely have the animations and sounds!

Thanks for playing, I'm glad you liked it. We are going to try to update the game in the future with smoother controls. The auto features were fun to design once we had an idea going. We wanted to mix the feel of a platformer and a puzzle game using the theme (Parkour). 

Thanks for the review!

Welcome to Ninja Nights, a 2D Parkour Inspired Platformer where you play "The Bored Ninja". Instead of stealth "The Bored Ninja" only cares about speed. Assassinate all enemies by using Parkour to find them.

Run up walls, hand off ledges, and leap off cliffs in this maze-like parkour game! 


Thanks for checking out our game if you have any questions we'll try our best to answer ASAP!

- Will & Lor (ML Studios)