Thank you for the glowing recommendation! We had a lot of fun making the tables, love seeing them used in other games π
M. Kirin πΎπ Virtual Writer
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There are a lot of fun journaling rpgs (Artifact, 1000-Year Old Vampire), though not any that use doodling as far as I'm aware. One Page Left does have a sequel though (One Page Holiday https://mkirin.itch.io/one-page-holiday)!
Thank you!! I'm a fiction author so a little bit of my writing voice got in there. I'm happy to hear that the fun I had writing the book shone through! It just makes me smile that the book flows well. I have had my share of experiences trying to read a TTRPG book and it feeling like a chore. Reading a book like this in one sitting is no small feat!
Once again, thank you so much for this lovely comment! Don't hesitate to reach out or ask more questions once you are ready to step into the Valley~ ππ©βπΎπ₯
Thank you for your question~ πΈ I'm also a huge fan of Rune Factory so I totally get you! I do want to clarify that you can do combat in IV, it would be a Try Your Best!! roll. That being said, IV is meant to be more about personal conflict and relationship-building, so crunchy combat with armor classes and to-hit dice is kind of out of the scope at the moment.
Of course, I will never say never to adding combat because one day I might get a spark of inspiration in the middle of a walk/shower and realize how to add dungeons to this game. Same goes for adding a more in-depth farming simulation aspect. There is a lot of room for IV to grow as you can see~
I hope this answer helps, don't hesitate to ask or reach out to me π
Hi there! Thank you for the lovely comment~ π
Solo role-playing can be hard, so don't feel bad! I would be delighted to help you. π·πΌπ»
First, context for anyone reading this answer in the future: Time Passes is the move that is triggered any time your character loses track of time, usually as part of a weak hit or a miss on an action roll. This move calls for you to 'envision how your character loses track of time'.
Now, one of the coolest things about solo role-playing is that you can be as detailed or as brief as you want, you are ultimately the boss and as long as you're having fun then you're doing it right. That being said, I've seen two kinds of approaches to dealing with Time Passes, some players like a macro approach while others prefer a micro one.
- The macro approach: if you think something dramatic should cause you to lose track of time or prefer lots of drama in your stories, when you lose track of time either (a) envision something bad/dramatic to get in the way or (b) roll on an oracle to get inspiration; preferably action+theme. This approach is very involved and considerably slows down game-play, but players who love twists at every turn swear by it.
- The micro approach: treat losing track of time as a transition between scenes in a movie, the camera fades to black... and then it's hours later in the narrative. Players who like the micro approach don't worry a lot about the little things that happened in between. They only 'zoom in' on moments like these when they think they are important. Otherwise they just accept they lost track of time and move on to the next story beat or action.
As you can see, there's a lot of flexibility here! Personally I use them both. I like to really think about the consequences of a big roll, but when it comes to small things I skip right past 'em. In here lies the power of solo role-playing: you have the freedom to decide how much detail you want.
I hope this comment helps! Please don't hesitate to reach out if you have more questions~
PS: Remember that if you are ever at a loss, there are a lot of oracle tables at the end of the book filled with ideas just a dice-roll away~
Glad you are having fun! Grats on getting the 6-6-6 luck ;)
As for making your own content, here's my quick-and-dirty guideline:
π² Credit and link back to me on the store page + in the book
π² Consider having your game be pay-what-you-want with no minimum (just like One Page Left)
π² PLEASE. Please. Do not include content that would make me look bad by association, for example One Page School Shooting or One Page Genocide may seem like "fun" ideas to some people but I really don't want me and my game associated with that!!
And have fun! If you need any help please feel free to hit me up. I'm pretty active on social media and my discord. Who knows, if I really like your concept I might even make some art~ π
There's definitely updates in the future! Romance and marriage can still be expanded on and there is lots of room to add a "museum" system and I really wanna explore that. Aside from those, there's also a couple typos and I really want to make the book (a) more clear and (b) have play examples!
That being said, I'm working on quite a few things so I can't make a promise as to when this will come out, I recommend following me / my stream to stay up to date on what I'm working on! My current project (coming out this month) is an Ironsworn hack in the style of Monster Hunter β₯
Thank you for leaving such a lovely comment~!
Hi there! Unfortunately at this moment there is no version of the book like that. You could print 2 book pages per real page, since the book was formatted for 6x9, though I'm not sure if this would work. I'm very touched that you would want to print my game.
That being said, if you wanted to print the book for reference while playing, I honestly don't think you need to do that! Once you get a handle on the rules the game pretty much plays itself. The only things I would strongly recommend printing is the move reference sheet and the oracles, since these are the two things you are guaranteed to need on a play-by-play basis! Hope that helps π
There's two ways I like to go about it:
(A) The Long Way
Envision your character leaving the place they were in and the steps they take to get to the Valley. You don't have to do role-play or even big scenes, just go step by step the same way that I person would recall a trip. This is not my favorite way to do it, but it helps some players to have the chronological series of events. That leads to them ending up in the Valley.
(B) The Short Way
Or you could also just... start right at the Valley. As a fiction author, I'm a big fan of just skipping to the fun part. Most of my actual-play sessions of Iron Valley have started with my character literally getting off a Taxi/Bus and finding themselves in the town. Anything that happened before that we need to come up with can usually be communicated in the form of brief flashbacks.
Bonus tip(s)!
Remember that as part of character creation you have a series of truths that define why your character is in the Valley and where they are staying! These starting promises are a great way to direct your first days of play since your character is getting their bearings around town. Also, remember that this game is about the journey, the act of discovery, and seeing what happens--and as long as you are having fun then you are playing it right.
Hope this helps π
Hello everyone!
The name is Maxi (they/them) and this is my submission for the jam, it is titled ONE PAGE LEFT and it is inspired by horror slasher movies. In this journaling ttrpg you create the kind of diary you would find in a horror survival game (itchy tasty indeed). This game features the following:
- Character creation
- Killer creation
- Dozens upon dozens of prompts
- Several unique endings with extra randomness tossed in!
All you need to play the game is this book, a couple pens, a marker, and a single sheet of paper.
I had a lot of fun making this and I hope you all give it a try! Can't wait to see what you all made as well~ π€