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M. Kirin ๐Ÿ‘พ๐Ÿ“ Virtual Writer

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A member registered Oct 28, 2015 ยท View creator page โ†’

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So glad to hear that!! Thank you so much for giving my little game a try ๐Ÿ’›

Thank you!! I hope you have fun with my game! Don't hesitate to ask if you have any questions ๐Ÿ˜Š

Thank you for sharing! ๐Ÿ’š

Thank you for the lovely message!! ๐ŸŒผ๐Ÿ’–

OMG ๐Ÿ˜๐Ÿ’•๐Ÿ’•

Thank you so much for leaving these lovely comments! ๐Ÿ˜Œ๐Ÿ’–

Glad to hear that! ๐Ÿ’–๐Ÿ’–๐Ÿ’–

There's definitely updates in the future! Romance and marriage can still be expanded on and there is lots of room to add a "museum" system and I really wanna explore that. Aside from those, there's also a couple typos and I really want to make the book (a) more clear and (b) have play examples!

That being said, I'm working on quite a few things so I can't make a promise as to when this will come out, I recommend following me / my stream to stay up to date on what I'm working on! My current project (coming out this month) is an Ironsworn hack in the style of Monster Hunter โ™ฅ

Thank you for leaving such a lovely comment~!

Hi there! Unfortunately at this moment there is no version of the book like that. You could print 2 book pages per real page, since the book was formatted for 6x9, though I'm not sure if this would work. I'm very touched that you would want to print my game.

That being said, if you wanted to print the book for reference while playing, I honestly don't think you need to do that! Once you get a handle on the rules the game pretty much plays itself. The only things I would strongly recommend printing is the move reference sheet and the oracles, since these are the two things you are guaranteed to need on a play-by-play basis! Hope that helps ๐Ÿ‘

There's two ways I like to go about it:

(A) The Long Way
Envision your character leaving the place they were in and the steps they take to get to the Valley. You don't have to do role-play or even big scenes, just go step by step the same way that I person would recall a trip. This is not my favorite way to do it, but it helps some players to have the chronological series of events. That leads to them ending up in the Valley.

(B) The Short Way
Or you could also just... start right at the Valley. As a fiction author, I'm a big fan of just skipping to the fun part. Most of my actual-play sessions of Iron Valley have started with my character literally getting off a Taxi/Bus and finding themselves in the town. Anything that happened before that we need to come up with can usually be communicated in the form of brief flashbacks.

Bonus tip(s)!
Remember that as part of character creation you have a series of truths that define why your character is in the Valley and where they are staying! These starting promises are a great way to direct your first days of play since your character is getting their bearings around town. Also, remember that this game is about the journey, the act of discovery, and seeing what happens--and as long as you are having fun then you are playing it right.

Hope this helps ๐Ÿ’š

Thank you for giving my little game a try ๐Ÿ˜Š๐Ÿ’š

Version 1 was made in about a month as part of a game jam. The updates since have taken anywhere from a couple weeks to a month!

Thank you so much for this lovely message! ๐Ÿ˜Œ๐Ÿ’–

Thank you so much for going out of your way to leave this lovely message!! And thank you for giving my little game a try ๐Ÿ™‡โ€โ™€๏ธ๐Ÿ’–

You're doing it right, specially because you're having fun ๐Ÿ’š

Thank you!! I'm happy you enjoyed my game ๐Ÿ’›๐Ÿ’œ

The fillable character sheets (made by a lovely community member) can be found on by clicking this link. Please let me know if you have any questions!

Thank you for giving it a try!! ๐Ÿ˜Š

Thank you!! Please let me know if you have any questions ๐Ÿ˜‡๐Ÿ’–

I hope you have fun!! Don't hesitate to ask if you have any questions ๐Ÿ˜„

Glad to hear that~! Thank you for giving my little game a chance ๐Ÿ’–

Thank you for giving my game a try! ๐Ÿ–ค

Awesome~! Thank you for giving my little game a try ๐Ÿ’–

Hello everyone!

The name is Maxi (they/them) and this is my submission for the jam, it is titled ONE PAGE LEFT and it is inspired by horror slasher movies. In this journaling ttrpg you create the kind of diary you would find in a horror survival game (itchy tasty indeed). This game features the following:

  • Character creation
  • Killer creation
  • Dozens upon dozens of prompts
  • Several unique endings with extra randomness tossed in!

All you need to play the game is this book, a couple pens, a marker, and a single sheet of paper.

I had a lot of fun making this and I hope you all give it a try! Can't wait to see what you all made as well~ ๐Ÿ–ค

I hope you have fun with the game! Don't hesitate to ask if you have any questions, also loving this custom table~ ๐Ÿ‘๐Ÿ’š

Thank you so much for this lovely message!! These are all the things I wanted Iron Valley to be and I'm happy other people see that as well. Thank you for supporting my little game ๐Ÿ™‡โ€โ™€๏ธ๐Ÿ’š

Thank you for your lovely comment! I hope you and your friends have fun in the Valley ๐Ÿ’š๐Ÿ’™

aww you're welcome!! I am so happy to hear you liked my game! thank you SO MUCH for going out of your way to leave this message ๐Ÿฅบ๐Ÿ’–

Thank you for sharing!! ๐Ÿ‘โœจ

You mentioned that you love writing and I do too! I'm actually a fiction author so I completely get where you're coming from. I hope you have fun playing my little game. Don't hesitate to ask questions~ ๐Ÿ’š

Thank you for the lovely comment, hope the Valley is good company while camping!! ๐Ÿ•๐Ÿ’š

Thank you so much for your sweet comment! I owe IV's development to the community, who's given me lots of feedback ๐Ÿ˜Œ๐Ÿ’š

I'm a bit deep on my next novel but I promise I'll get back to IV in time, not just for romance but also for the museum update~ ๐Ÿ›๐ŸŽฃ๐Ÿฆ‹

Thank you! I'm really happy to hear that ๐Ÿ™ˆ๐Ÿ’–

No worries! Glad I could help ๐Ÿ‘

Hi Grey! Thank you for your comment. I just checked the files I uploaded and links are working on my end?

Here are two possible solutions:

- Redownload the rulebook and see if that does it

- Check your PDF reader settings to see if it needs your permission to trust links

I hope this helps! Thank you for checking out my book ๐Ÿ’š

Aww, thank you!! ๐Ÿฅฐ๐Ÿ’•

You can choose whether you want to gather all the resources manually or just abstract away that you have the materials you need on hand. This is to give players a little bit of freedom on how granular they want the game to be (for example if you're playing an alchemist you may want to be granular about potions but not about tailoring).

There is a mechanical change I want to highlight depending on your approach, if you abstract away having to get all the materials when you use the move Reap the Benefits then you'll only gain (1) value of your crafted item per filled box.

This means you ultimately get a little less for your efforts, but since you didn't have to get everything from scratch it all evens out. ๐Ÿฎ

Thank you for sharing, Thomas! ๐Ÿ’š

Hi Rina! Sorry for not getting back to you sooner. Thank you so much for reaching out, I really appreciate your feedback and hope that these answers help. ๐Ÿ’š


1. My intention with those results is to spice things up! Those additional results (although rare) gives the player a chance to look at an otherwise binary situation through a new lens.


2. This is completely up to you! When I play on my own, I like to write a simple list of the events that happened. Sometimes it's just one, summarizing the entire day in a sentence, sometimes it's a long list carefully describing everything that happened. When I play on stream I don't journal at all! So whatever works for you is valid~

3. The latter is correct! The information you get through making a Townie is just the start. Getting to know them is all about spending time with them, learning about their past, their dreams, and so on~

4. You start with no satisfaction (and earn it as part of completing promises). You do start the game with 2 skills with the first upgrade (+1 to Rolls) and 1 skill with the second upgrade (+1 to Rolls and +1 Tick on Hit). As to what skills to pick, go what feels right for your character, you may not have the best skill set--but that's okay! Alternative, you could also build the perfect character for your story. There is no wrong answer as to how you build your character~

5. The tone of Iron Valley is a cozy one, meaning that failure doesn't always have to include dramatic retribution or anything like that. Losing track of time can be as simple as your character wasting time because they were not properly prepared, didn't have the right tools, or it could be simply because they made a mistake. Of course, one of my favorite ways of treating failure is to lose track of time chatting with other Townies. This is part of the heart of this game, sure it's a failure but it doesn't mean that it has to be heartbreaking. Your character can truly mean to finish building that chair only to lose hours chatting with their bestie.

6. This is the first time someone has brought this up--and I am endlessly grateful for your question. I will be adding an additional rule in the 1.2 update so here's a sneak peek:

If you wish to cancel a promise for any reason, envision your character explaining the situation to the person most affected by the breaking of this promise. Envision their response. If you fully filled any boxes, gain 1 satisfaction per filled box, then Time Passes.

7. Different stats serve different purposes. When you use the move Try Your Best you are asked to pick an approach, and each approach calls for a different stat. Sometimes you might have to use a low stat because that is the approach the narrative asks for. If you need to run as fast as possible to catch a train, you'd have to use Edge--even if it is your lowest stat. As for being stealthy, some more mischievous characters might have a good use for it. Or maybe a master bug-hunter who knows just how to sneak up onto the rarest specimens?

That being said, anyone can make use of Shadow. Sneaking out of the house? Shadow. Hiding from your boss? Shadow. Telling your crush you don't like them even though you really, really do? Shadow.

I hope this helps clear things up. Once again, thank you so much for your questions! I hope to keep making the game better and better. Please don't hesitate to reach out if you need more help ๐Ÿ’š

--Maxi

Hi there! I am actually currently working on gathering up all the resources for players to have in one easy place. I will be sharing those links here very soon, but for now here's an early version of the website for Iron Valley!

I also want to add that if you use Discord, I have several channels on my server (link in the website) dedicated to Iron Valley where people ask questions, share custom content, and I post updates!

I hope this helps. Thank you so much for giving my game a chance and wanting to stay up to date~ ๐Ÿ’–

I'm so sorry, Itchio didn't notify me of this message ๐Ÿ’”

First off, thank you so much for taking the time to write such an in-depth post! I really, really appreciate it. Iron Valley is still in development so there are rough edges for sure.

To answer your questions,

1) On the contradiction between How to Have a Job and Your Truths. This wording issue was not intended, thank you so much for pointing it out!

2) On the issue that Root Around and Let's Make a Deal do not provide progress towards a promise. This is a very valid piece of feedback. Thank you. My gut feeling tells me that the most immediate fix would be making it so all moves grant +2 progress on a strong hit and +1 on a weak hit. Seeing as how Time Passes is universal across all moves (happening on a weak hit or miss), moving the progress-making mechanic would, if anything, provide more symmetry between all moves. Thank you so much for pointing this out.

3) On Let's Make a Deal. I completely agree that the move is not clear enough. Again, I really appreciate the feedback. Version 1.2 is coming a lot sooner than I expecting, and I will expedite a clearer explanation of this move, along with any mechanical changes it might need.

4) On The Make a Promise chart. Although this may be a little counter-intuitive, seeing as how a laid-back promise asks for less progress boxes than an urgent or critical promise. This is working as intended. The idea behind making more urgent promises ask for more boxes is to reflect the time investment required to bring them to conclusion. A laid-back task like growing a simple crop (say, lettuce), makes sense because there is little time investment pressure. Those lettuces will get done when they get done. Now say something like hosting a birthday party for your crush is a lot more urgent, it for one has a deadline and a lot of moving pieces you have to coordinate. The higher number of boxes reflects the time investment pressure. Although I recognize the counter-intuitiveness things are working as intended. Laid-back tasks of low complexity ask for only a few progress boxes while critical tasks of high complexity ask for the most. All of this being said, the number of boxes is a suggestion of a promise's projected completion time. As per the move Reap the Benefits, you are allowed to complete a promise at any time. What you earn is based on the number of boxes fully filled. And, as mentioned in the book, you can fill more boxes if you want (or less). I didn't mean to go so long on this point. Maybe there's a way to phrase that chart in a way to clear this confusion. I'll think on it!

Once again, thank you so much for your feedback--and sorry it took me so long to reply! ๐Ÿ™‡โ€โ™€๏ธ๐Ÿ’•๐Ÿ’•