I'm so glad I found this!! This is Fiasco playset really captures the Hallmark movie feel. We played it on stream and had a blast. So many laughs! Fully recommend. βββββ
M. Kirin πΆβ‘
Creator of
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Hello, Jinglewitch. π
In this game you only use one page (one side of a sheet of paper). All of the prompts, including character creation and killer creation, go on the same side.
The rules were formatted to fit in a single sheet, double-sided, so the line "flip over the page" was put in place to let people know (particularly people playing with the physical rules) that once they finished creating the killer they should flip the rules and continue with the instructions there.
Sorry for the confusion. If you wanna see what the game looks like when played, scroll down this page. Many lovely people have shared their runs. π
I had to double check the book for this lol
Technically speaking, there's nothing in the rules that says you have to reset EDGE after a mission. The spirit of the game is that there has to be some sort of release after a mission, but until I actually put that in the book in some form of errata you can keep your EDGE. Feel free to envision what this means for your pilot!
Not at the moment~
If you'd like a physical version to reference the rules, most players agree that once you pick up the rules you hardly need to check the book, except for the oracles which I would recommend printing if you find yourself looking through them often.
That being said, if you'd like a physical version to put on the shelf, and you're the DIY kinda person, there are several people on my Discord server who have printed physical versions of the book (even going as far as hand-binding them π²).
Sorry there isn't a print version (yet), thank you for showing interest on my little game tho!! πππ
Thank you for checking out my game! π
As for your question, there are a couple of elements. Some players write big, some write small. The paper size can also make it seem like it is more filled, when in reality it's just a smaller canvas space. There is also a bit of randomness. It's true that a standard ending could be gotten with 5-6 very lucky rolls, but that's not the luckiest roll there is. I've known at least one player who got 6-6-6 on the first try, effectively ending the game in 3 rolls. (that's a 1 in 216 chance, not quite shiny pokemon odds but still pretty rare π
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Thank you for the comment! I am very much looking to play this game on my stream (and expand it a little bit too), most likely starting in Janurary as I am busy prepping for my 2-year streaming anniversary (which is happening on December 27th π). Once again, thank you for showing interest in my little game(s) ππ
I played this on stream and had a very good time! I love the theming. It's very easy to pick up and play, there's hardly any friction (albeit for a couple examples I will point out in a sec). I had a lot of fun playing digitally, though I bet this plays even better with the physicality of tokens and the cards on the table π
I don't have any negative criticisms (I really liked your game) though I have a couple points.
- During play I spent one of my (+1)s, rolled 1d6 and got a 6, which made my result into a 7. The rules say that you succeed on 5 or 6; and that if you roll two dice a result of 7+ is a failure. The first rule doesn't really account for the (+1)s causing your roll of a single dice to overflow past 6. My chatters and I went back and forth on this, rules as written says that 7 is a failure (because it isn't a 5 or a 6), but that feels against the game's spirit. I don't think that was the intention. Again, just my 2 cents so maybe I'm reading this all wrong~
- The game's wild-west theming didn't really hit me until after I started reading the locations (and also a chatter pointed out the gang members were historical figures from the wild west). I have nothing against western games, this aspect of the game's theming just wasn't clear from the store page / the rules~
Overall, a very fun game. Thank you for making it! π€











