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Marek Kapolka

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A member registered Aug 24, 2014 · View creator page →

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I like that you have exactly three ghost bullets, one for each villain, and that each bullet has a face and you get to choose which one to fire. And then the process of stepping through the bullet manually. There's a wonderful deliberateness here, as if this precise encounter between these 4 people was planned out perfectly and pre-ordained. But it takes place on the SW corner of a map, so it isn't "this is the entire universe, in which there are 4 people, and you kill 3 of them," it's a perfect moment in an otherwise, perhaps, messy world.

I love the backstory! It's the kind of equivalence that could only exist in a culture with 8-bit pixel art- the stars becoming confused with the brown speckles in the sand. The phrasing of the controls gives it a kind of mythic quality... "He would move with the arrow keys." He would, if he existed. Does he? Well, kinda!

This feels very familiar from my time playing Oregon Trail. Lost in a maze of different states, laboriously exploring the different horrible ways that everyone can die. I like that the scenes are really spread out and isolated from each other, as if the causal connection between different timelines is specious.

Lovely game. I never in a million years would have associated constellations and polyrhythms. I would have liked to draw my own constellations and have the computer figure out what the beats should be like based on what I drew, though. It's not often you see constellations in the form of regular polygons.

Really beautiful game. I loved the diner-wallpaper-textures on the daylight canyon and all the audio, especially the wilting, haunting song in the finale and the crickets in the supermarket parking lot. I also liked the low gravity in the fire scene- floating down over the burning building was a very surreal, out of body experience. Very expressive of that kind of sudden, disbelieving panic.

For the future, you don't need to include the .pdb files when you bundle a Unity game. They're for debugging and you can make your download size quite a bit smaller if you leave them out.

I wish I had known about this mod before I started this project, it looks super cool. I love that they use those concept-symbols from the end of Myst 3.