Greetings from a French fan. Since you are asking for our opinion, I will allow myself to give it after reading (Super)NOVA. My apologies in advance for my English which is not very good.
1. Adding Pilot options is a very good idea. Wouldn't it be time to add even a little more finesse to them outside of combat in order to allow GMs to more easily develop sequences outside of Sparks.
2. For the overhaul of Drops, I also clearly have a preference for the 3rd solution. Drops do not correspond to RPG gameplay in my opinion. In any case, it is an extremely abstract notion that takes us a lot out of the dynamics of combat.
3. For the overhaul of powers, it is, of course, the second proposal that attracts my curiosity. I see many possibilities.
4. The changes planned for enemies and missions seem to be going in the right direction. Looking forward to reading more.
Thanks for NOVA.