Saving the game takes 5+ minutes
Mitchel Jones PHD esq
Recent community posts
There's an exploit that allows you to make thousands of credits with a tiny amount of work and some already existing credits.
First buy a woodchipper and some garbage bags. Break all of the supply boxes at base and collect their wood splinters. Hold a splinter and then alt+left click on the woodchipper, it will place a wooden block into it instead of the splinter. This will produce 10 garbage piles. Each pile sells for 4 credits so it's a 3 credit profit. There's enough splinters at base (not counting the basement or bunker) to make 2100+ credits in a single day. If you go crazy with all of the supply boxes on the map you'll have at least 10k credits.
I think people are overreacting regarding the garbage in the base. There is a lot of it but you can simply pile it in a corner and slowly chip away at it while you wait for your signals to finish. The real issue is that garbage bags cost credits, and you need at least 200 of them assuming you don't break any. That's 600 credits. My suggestion is to make the garbage bags free.
A major oversight however is the dirtiness of the base. The only way to clean the grim off is with the power washing gun from the treehouse, which means you have to wait 31 days before you can clean the base. If you've passed the day which the event happens and reset events then you can't get the gun anymore unless you already obtained it and put it in the mailbox. If it fell out of the world like it did for me then there's nothing you can do. A power washer should be added to the store.
There also needs to be a save state for the base between updates otherwise players will be forced to clean EVERY.SINGLE.UPDATE and that's simply unacceptable.
Food tolerance is a terrible idea and should be removed.
The game also lags terribly when sleeping.
If you're having trouble finding an item you can make a copy of your save, convert it to sandbox and then delete all trees/grass (by looking at a tree and using the destroy target option in the cheat menu) to make searching for it easier. That's how I found a skull that my ATV sent flying back in 0.5.2
I have noticed that the physics in 0.6 are weird with items randomly flying off surfaces in my base.
Go to where save files are located (local/votv/saved/savegames) copy the save file and rename the first letter to whatever gamemode you want.
i=infinite, s=story, b=sandbox
If you make a save into sandbox and then back to story the game will still treat it like a sandbox file and disable certain items and events.
Meh, truthfully Signal Simulator always had the better atmosphere and scare factor. VotV is more enjoyable to play since there's more interactivity. You have to be looking at third party sources for information on the arirals anyways. I feel like people are blowing it out of proporation because muh furries.
I wanted to post some of the things I've found after playing for a while.
SPOILER ALERT DON'T GO FURTHER IF YOU DON'T WANT TO GET SPOILED
Something is killing deer and leaving their bodies around my base. There's 12 so far. There's also invisible entities on the radar that I can't see with the camera or EMF detector, so it's either a bug or there's something out there that can't be seen (yet)
This door showed up outside of my base as well. The EMF detector has all 3 lights around it. I haven't been able to open or interact with it.
This object crashed outside my base and shortly after, golden orbs began spawning around the map. If they get close to you they will kill you. Not sure how to defeat them.
Hi, I made an account so I could write a few things about this update.
Firstly, for a bug, Kerfus doesn't pathfind correctly and will fixate on a server even after it's been fixed. It's also difficult trying to get him to fix servers in the first place with the new UI since he's constantly moving at you.
Secondly, I like the new generators but the utility poles are comically large. The game is also far too bright now, particularly at night which is disappointing as it ruins the atmosphere of the game (especially with the new additions this update) An option to return to the old brightness settings would be a nice inclusion.
Vargskelethor's mushroom has a broken model and displays as a piece of charcoal for me. There's also missing sounds like when locking/unlocking keypads or when a signal is finished downloading.