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MiStir06

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A member registered 67 days ago · View creator page →

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Yeah, one of those bugs that occurred during the export to browser. I set it to loop on the Godot interface but needed to set it in the code. This will be fixed in the first version after the jam

pretty interesting idea but there was no time to learn the mechanic. I got over the first gap like 5x but overshot like 3x. You could probably extend this one to a fodian game

pretty interesting idea but there was no time to learn the mechanic. I got over the first gap like 5x but overshot like 3x. You could probably extend this one to a fodian game

Here I am, refraining from making my game too difficult. Nah, I really enjoyed playing something more difficult.

Impressive, that you got so many audio pieces and visuals done in such a short time. The jump sound effect got a bit annoying after dying like 100 times. Slowly rotating platforms often eat your jumps too

short and sweet. I could imagine some more game mechanics with that. When rolling up a slope, the sound felt really off: The cube rolling sound could be made shorter and then be played when an edge touches a surface. 

Puzzles so far were intuitive too: I immediately realized that color has to touch color to interact

Very sweet! Love the Paper Mario artstyle. I can actually see that I become more rebellious the longer I go. Sometimes, I had the problem that the normal background music and the spinning music started overlapping

Now I want a horse. It is a sweet little game - not too complicated and enjoyable. Good music too. Though, I did not know that the apples were more valuable until I actively looked at the score. Also, while I like the horse, I feel like it does not belong in the white void if you know what I mean. Keep it up!

Now I want a horse. It is a sweet little game - not too complicated and enjoyable. Good music too. Though, I did not know that the apples were more valuable until I actively looked at the score. Also, while I like the horse, I feel like it does not belong in the white void if you know what I mean. Keep it up!

Thanks, I had a bit of time pressure: Doing my first game jam while studying and doing it on my own might have been a bit much. Sadly, I could not fix them before the dead line but I think I will keep on developing the game after the jam