Yeah, one of those bugs that occurred during the export to browser. I set it to loop on the Godot interface but needed to set it in the code. This will be fixed in the first version after the jam
MiStir06
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Here I am, refraining from making my game too difficult. Nah, I really enjoyed playing something more difficult.
Impressive, that you got so many audio pieces and visuals done in such a short time. The jump sound effect got a bit annoying after dying like 100 times. Slowly rotating platforms often eat your jumps too
short and sweet. I could imagine some more game mechanics with that. When rolling up a slope, the sound felt really off: The cube rolling sound could be made shorter and then be played when an edge touches a surface.
Puzzles so far were intuitive too: I immediately realized that color has to touch color to interact
Now I want a horse. It is a sweet little game - not too complicated and enjoyable. Good music too. Though, I did not know that the apples were more valuable until I actively looked at the score. Also, while I like the horse, I feel like it does not belong in the white void if you know what I mean. Keep it up!
Now I want a horse. It is a sweet little game - not too complicated and enjoyable. Good music too. Though, I did not know that the apples were more valuable until I actively looked at the score. Also, while I like the horse, I feel like it does not belong in the white void if you know what I mean. Keep it up!
