Thanks for the feedback.
The pattern you’re describing is not impossible, but it’s the trickiest one.
To get through, you have to spare the first tiger.
(Make it go in front of you, don’t kill it and go left instead, kill the other tiger)
That wasn’t intentional, it’s a bug. I actually interpreted the theme as “forced to make [a bad] move”. Maybe I should have added a timer to literally force the player to move.