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A member registered Oct 04, 2017

Recent community posts

Ohhh I totally missed that in the docs... my bad. Thank you!

Hello, everyone!

Love the new, alternative font for the code editor.  I was wondering if it is possible to set it to be used by the game when displaying text using the `print` function, instead of the default one (it'd be great for me to fit more text in the screen, since it's smaller). Is there some way to do such a thing? Or is using `font` the only way to change the default font?


Thank you for your quick response! Keep up the great work!

(1 edit)

Hi, everyone! First of all, it's my first post here so, in case they read this, I'd like to thank and congratulate the people behind the TIC-80 for their amazing work!

 I have a small question, I'm not sure if this is a bug to report or just something I'm not doing right.

When loading the code straight from the command line, using the command as it is specified in the Github wiki: 

tic game.tic -code game.lua ==> load cartridge, inject the code and run without startup animation

The game is displayed with the wrong colors (not the palette I've defined). If I just load the cart and run, they're back to normal.  (Just in case it matters, I'm using Javascript not Lua)

EDIT:  Just noticed, the colors displayed when this happens are the same that are applied when pausing the game and showing the TIC-80 menu.

Is this a bug or is there something I need to configure?