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Miss.Nibiru

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A member registered Nov 05, 2025 · View creator page →

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This is such a fantastic little gem, thank you so much for creating it. It's so soothing and the art style is so cute and helps a lot with the immersion. Incredible and lovely!

This game is fantastic. I really did have a good time. What I loved the most was the art style. It is definitely very cohesive and the little newscaster animations in between the mini games were awesome… but didn’t go anywhere? Maybe a final one was needed where the landscape is all barren and the main character player is going up or down to give the story of those animations a full circle. Now that I think about it, can you go down at all? Im just wondering for the way to grow this one if maybe having to get out of the 8 circles of hell would be fun ~

Other than that the mini games were really fun and I squeeearmed a lot for the kitty saving game.  At some point it did get repetitive and they are too easy but they were all programmed really excellent. Love the work and the thought put on this one and it  seemed you all artsy peeps had fun with this and it shows!! Great job

I guess theres a bunch of things that didn't work for me but the most basic one is the controlers. Walking, jumping, transforming into a bat all of that is very janky. I noticed after that there was a dash that apparently killed people I think? There’s not a lot of complexity to it other than jumping and the feel of the jump is not really good - you get stuck against buildings as well.  It is definitely missing the controls somewhere. I had to ask a team member how to do things which why would I? The controls are not even on the description page.  At some point I got trapped between 2 animals for a while trying to get into the coffin; not great.

I don't think the game goes with the title of the game. Count Down Under is such a funny concept, there's definitely a lot possible to add on this one.

The art direction is very lacking. The photobashing as the main image works but then that goes absolutely nowhere. The buildings, the background, the environment could have been an Australian photobashing scenery probably but it doens't seem that there was any cohesion with the art.  All in all a game that I’ve seen before, a platformer, again.

This is such a FUN GAME! I love these kind of ragebaiting games were you have to throw the computer out the window to win lol. I particularly liked the spin of the theme or the inclusion of it rather - these kind of games also make me mad as hell so its just amazing how you guys mashed the 2 concepts in one. Really amazing.
As for the puzzles and game play i think it needed MORE RAGE BAIT. You already have everythng being able to move so might as well make it even harder. Also maybe for player feel taking some inspiration on I wanna be the guys could be good - in that game, each death is fun so as a player you are constantly feeling some kind of funny relief. I think somenthing like htat is needed for this one for it to not feel to annoying after a few runs.

All in all I enjoy it a lot, I think a few more levels and puzzles or weird ways to go would make it even more fuuuun!

I don't think I like this game. I like the premise that men are disgusting in every which way and theres no one out there that matches you - but in general the objective was unclear and there was no win or lose conditions at all. It feels that its just a lets do some famous people tinder game. I wish there was more realistic things in the bio. For instance marilyn manson could have had on his bio how abusive he is but still match your interestest.

I like the direction you can take this game to but I don't think it's there yet!

This is definitely a fun take on a bullet hell! I like the idea that its just disgusting men in media... but you definitely missed like a billion of them lol.

In terms of gameplay this becomes very repetitive very quickly. The end goal is to "not die" and when you do, theres not really a good reason that im buulding towards to. Also the enemies can spawn on top of the player every now and then and that makes it a bit unfair. I would recommend you to create stategy patterns for the enemies so they know where to spawn and where to go!

Also it seems that if i can manage the defeat the enemies even before they start firing which makes it not so much of a bullet hell in my opinion. Maybe the enemies can have different patterns for attack too so its not just gaston that shoots on a spread pattern.

The art was a little bit lacking in my opinion as well. maybe the background can be a lot more than just a floor and the main character being a woman fighting men I think there was a lot of room to create more art that would be related to the game theme and objective.

Ohhh thats a cool idea. The hosbo did mention that maybe a like affirmations panel or somenthing of the sorts would have been good. That would be fun to implement! Im gonna try. Thanks for your feedback! I'll definitely update the art for the words and maybe you are right - I think it's possible and should be easy to pair answer to department as it was discussed initially... ໒꒱

This is an amazing review, thanks so mucb Grace! I do agree that it needs one more thing to do and I like your idea of having a clicker to spam x amount of times - imma gonna steal it. I'm gonna also make it clearer that you can actually get to a win screen. Hope you play it again when I update it :D If you want, you can have the repo! Marina coded the email inbox so maybe she can walk you through it better than I could ( • ̀ω•́ )✧

I really didn’t enjoy the game. I think the main thing for me was the lack of interesting ui and art didn’t drove me in. It was also incredibly linear. After realizing that you didn’t have the rest of the keys for the rest of the hallway, all doors open in a specific order and that makes it so it’s not exploration or puzzle at all it is just a linear game. I don’t think it’s a fun game since it’s just doing the same thing over and over again room after room. The only differences where the 2 simple keys but it was too removed from the keycards and too the same at the same time that it didn’t make sense in my head.


I think all in all, making a game that is “like something else” should not be the start of “what game I wanna make”.

I think the game is really fun, I enjoyed it a lot. I did find myself just standing on one lane after a bit, I could just keep like that and not move for a while. Also there was a bunch of food coming at one point so it was easy to win the game. I think maybe not having the food spawn so quickly and maybe having an item that does go through 2 lanes as an obstacle would also be good. Also maybe having more confusing kinds of foods so the player has to decide and not just be able to just dodge the burgers and grab most broccoli and that’s easy peazy

The art style is really awesome. Love the old style filter added on top - it definitely got me on edge and I did yell a few times. Scary games are not for me lol. The bad doors are quite hard to get until you know what you are doing. I think maybe it would have benefited to have a bunch more rooms to pick from since after a while the did get a bit repetitive. Great job tho, I definitely could feel scared and wanting to just get out to not be eaten 

I liked this concept! I think it might be missing a little of more guidance or direction as to what to write since it seemed that as long as it was ok, the structure didnt matter much. Maybe depending on the reporter is the kind of wording you should use? 

This is such a cool game and concept!! I grew up with beyblades and definitely took me back. I loved the art direction and the audio fit perfectly with the game.  I know it its a prototype but are you thinking on maybe adding more enemies and items? I think it can get repetitive after a bit but it is incredibly fun regardless! Great job!

Thank you so much for your detailed feedback, really appreciate it!
The shotgun definitely needs to be balanced against turds, good catch (ehhh ~ get it? xd)  -- thanks again! <3 

Thanks so much for your feedback! Really appreciate it! We have updated the audio to be more balanced now - hope that helps!

This is a cool concept but I felt that some sort of score is missing. Since its so random, it feels more like a survival game so it would have been cool to be able to see my progress. It might need a bit more player feedback - like a tell or an icon that pops when something is coming at you.  I think the visuals could be improved a bit but all in all its an enyojable game! Very addictive!

This is a fun concept for a game for sure, but I found it got too repetitive too quickly. It would have definitely benefitted from more direction as to what should be collected and what shouldn't. Also the jump felt very heavy and it took me a bit to get used to how I should be jumping.

The many many many socks is what stands out the most to me! I would have loved for them to have more meaning like different power ups or something like that.

This was a very cute funny game, I really had a good time. I loved the visuals and the sound effects and music too! Great job with this!

It was fun for a bit but I wish there was a lot less dialogue and more gameplay/mechanics! Great take on spin to win tho!

I think its a good idea but i didn't udnerstand the game... I wish there had been a tutorial or a way to see my controls. Also idk if its just me but its glitchy and running at very low fps.

It is a cute idea and the sound effects were quite funny. I think having a better understanding of where the player is looking at at start would make it easier to get into! Also maybe consider multiple sound effects and pitch them so they don't become too repetitive!

I played it for a bit but it was a little frustrating to not get too far multiple times. Its a bit hard to aim properly to get to the other asteroid

This is such a cuuuuute game, I loved it. I wish there had been a better way to know how much was I gonna get hit for tho. But such a creative spin to win idea!

Very fun to play! I got rollin'!!

This was actually really fun to play! I think my only feedback would be that I the icons in the wheels are a little hard to tell what they are.

I played quite a few rounds tho and want to keep playing it, it is genuinly fun!

I don't think you game is entirely playable and its a bit frustrating. Just "figuring out the recipe" is not good gameplay. You don't have any UI to guide you or something that shows what each people want. Also when you mess up a recipe, you have to wait for the entirety of the sushi to do a spin around and that can get very boring very quickly, mostly beause you are quite literally just guessing.

I really liked the sushi art tho and I like the concept but maybe think of a game like Overcooked in which they still show you the recipe even if its just like a burger and everyone in the world knows how to make a burger. I think main thing is to not make your player guess. That is not fun.

I like this game quite a bit. It has a very easy to understand game loop and the art is really cute. I really enjoyed the animation and the feeback for when the balloon landed on the people. I think maybe in general the UI needs to be more visible and maybe adding an addional person that gives extra points or some kind of other feedback would make it a lot less repetitive.

Also I am really unsure if you actually "cast water balloons" - I feel that you could have gone way more interesting with the chosen theme!

Great job tho, it's really clear to play!

I was not sure how to play this game at first and that make it so I didn't want to keep playing. There is no UI or instructions or a sense of what to do. Also I am unsure if a 2 player game can be thought of a 1 button game but I don't really know.
I wish there was a lot more feedback in general. The monster on the back just going just left and right doesn't really make for good gameplay and after one go I was good and didn't wanted to play more.

Theres just a few comments! Ive had some bugs where the fish swim out of the water that throws me off a bit. Also it seemed to let me go to the next level without playing at all, that was funny. I like the concept and the monochrome art direction!
I think the crosshair could be a little bigger and maybe white or something more visible!

This is such a fun concept and a little bit cursed tbh xd - I like the theme and story too.
As a quick feedback, I am not sure if the time is that visible - it would be fun to add some kind of bigger timer and maybe some kind of feedback that the player has certain amount of seconds left. Also maybe the bar at the bottom could be also pushed up a bit to be more readily visible during gameplay.

But overall this is awesome, great job!

this was incredibly fun and unnerving lol. Will definitely give it another go and make sure to get that high score lol