
Hey everyone! I'm working on Kosmograd, a real-time strategy game about managing a Soviet lunar colony in an alternate history timeline.
Current State: The game is in very early development - think "functional but not fun yet." Right now you can click around, place buildings, manage basic resources, but the balancing is completely off. It's more of a tech demo showing the core systems coming together.
What's Working:
- Building placement and construction
- Basic resource management (power, oxygen, materials)
- Unit pathfinding and movement
- Day/night cycles and environmental systems
What's Next: My immediate focus is getting the resource balance right and making the core loop actually engaging. Right now it's a bit like watching paint dry, but in space.
There's a playable build on the itch.io page if you want to poke around and see where it's headed. Any feedback on the direction or what you'd want to see in a Soviet moon base sim would be super helpful!
Built in Godot Engine. More updates coming as I figure out how to make managing oxygen shortages feel exciting.



