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MiryuRenwasu

21
Posts
1
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A member registered Dec 12, 2025

Creator of

Recent community posts

Thank you! We're excited in coming up with an intricate puzzle mechanic to make these calls headscratchers as well as adding more lore through dialogue and documents.  

Hello, thanks for the feedback! We're happy to hear that you've enjoyed our entry. We spent a fair amount of time selecting and modifying samples as well as a few edits towards the art to really hone in on a certain vibe. We're excited to continue the story further and flesh out a lot of the lore. There wasn't an indicator to point the player to the correct cable to use and like you've mentioned, the time constraint had an effect on this. We hoped that the player would try each one xD. We will aim to make the puzzles pretty intricate in the future. 

Loved the concept! Using your buddies to traverse through the level is pretty fitting! I like the checkpoint system where you respawn at the last buddy you connected. Platforming proved challenging due to the choppiness at times. 

The intro and "winning" songs were insanely good! The 3D plain took a bit to get used to.  Since we're connecting 4 in any direction, it was a little hard to see at times especially when there was a lot of balls placed. The inclusion of multiplayer is pretty decent. Pretty good stuff for 10 days worth of work!

These puzzles are definitely head scratchers. Took a little bit to get used to things. Music and SFX were pretty fitting. The little story behind the 2 cubes was cute! 

This game was very interesting to play. The build up to the mechanics, retrieving your legs and arms was a nice way to get slightly acquainted. I like that the head becomes part of puzzle solving. Music is pretty ambient. SFX fits quite nicely.  Game overall is pretty polished.

The music is really fitting and the gameplay quickly gets more hectic with a bunch of calls coming in. At some point I felt like I was hindered by the text especially later in the shift when they start piling up. Had to wait to see who I needed to direct to when there was about 2 in running in the back.

Hello, thanks for the feedback! We'll definitely add in subtitles as well as sound slider adjusters to increase accessibility! We will also look into the flow of the gameplay loop so that we can get our players more acquainted. 

Thanks for the feedback! We spent a bit of time nailing the atmosphere and having the SFX match the ambience of the room. We had fun coming up with a short narrative for the game jam and we have an idea of the direction we'd like to go in next.  
You didn't miss anything! You've successfully reached the end of our game. We're planning to create an intricate gameplay loop in the near future!  

Initially I was forming routes to not have any of the color cables cross, but then I realized all of them can overlap. The sound effects are decent. I was listening closely and noticed that each letter actually plays the note associated with it. Would be pretty cool to see if somehow music can add to the puzzle in some way.

Played around for a little bit before I realized what I had to do. The timing was a little off to get the "Air" or the "Brain gas" to attach to the other brains. I liked the different arts for the characters especially when you failed a recent one. I hear the sonic spin move sound effect when your holding on the brains to increase power/size! 

This game is so cute! Music is pretty chill and comforting in a way. The art style is appealing to look at!

I just tried it on a 1k monitor and it isn't as bad. I was writing my review using a 2k monitor. Seems like the larger the screen, the more slowdown occurs when going to fullscreen. 

The voice over grew on me, it's pretty funny!

The voice over grew on me, it's pretty funny!

Pretty cool concept related to the theme! I think adding some teleportation when reaching the end of one screen would be cool, I went off screen for a little bit and I came back in about the same time lol. Sound effects are a little loud and the music plays at odd times. I don't know what happened, but I couldn't get past wave 4.

The overall controls for the airplane was very smooth. Hitting something abruptly brought me back to the main menu. A screen to select retry or quit when losing would be a decent addition! 

Definitely gets your brain going! Love the chill music playing in the background.

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This was pretty fun! At some point it got a little too difficult to keep track of a lot of packages. The music was boppin and the sound effects. Fullscreen causes it to sorta break/bugout. 

The movement was so smooth! I loved the mechanics of this game. Surprisingly a lot of content with the different stages.

I liked fidgeting with the positioning in order to have the tongue reach platforms. It was a little hard to get used to, but I was flying through in no time.