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mirsartandstuff

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A member registered Mar 12, 2021 · View creator page →

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Thanks, I usually like to take whatever idea i couldn't fit into potential future projects since I get pretty busy. It's usually a tough debate to either revisit my personal archive or start from scratch.

*scribbles order in notebook*

Glad you like it.

Thank you!

Thanks for playing. Who's your favorite character so far?

It's always a magical feeling whenever you realize there's more. I'm glad you had fun.

Those are pretty good choices (I'll have to try moscatell one day).

I was thinking about whether to continue working on the game after the jam but I think it'll be cooler if I make another new game to expand on this part. Let me know what would be your favorite imaginary drink and I'll try to slide it into the menu.

No worries, it's all about wandering around. Thanks for playing.

Thanks you for playing. I thought that stairs segment would be funny to include, I'm glad I did.

Thanks

Thanks for the heads up on the volume, I slightly adjusted it.

As for the game jam rules, yeah I'll keep it mind for the future. (At the time I debated between letting the game die or taking a shot anyways.)

Yeah, the dodging mechanic was tricky debugging. I think there was four different iterations of it before settling on this one since it was the most stable. I'll take another look at it just in case something is tripping it up later. Thank you for playing and I'm glad you're enjoying the game.

Thanks for playing! *Scribbling notes*. It was a little tricky implementing the custom pixel changes in the Gameboy engine but I think I'm starting to get the hang of it.

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The interesting thing about this game jam is how they don't count cutscenes and menus into the time limit. The only part of the game where the players can make decisions/gameplay would be the 'what would you do?' and the dodging section.

I'll definingly keep this in mind for future game making (this was the first 'outside of school' game jam I participated in.) Thank you for playing.

Author's Note: Day 2 of Release

There had been a couple of DMs about the game so I thought to post my answers here.

Each attempt through the game takes about 20 seconds, but the players can find different endings depending on the choices made during their attempt.

"How many endings are there?"  About 1 or 2 dozen.

"What's your favorite ending?" The one with the merchant ship and Jelly.

"Will you keep working on the game?" For now I want to see what players think of the game as it currently is. Later on I will either add in a couple more endings or expand the story in an entirely new game.

Thanks for playing.

Thanks for the feedback. Ah yes, so the fun thing about the dodging mechanic is that it is a timed event. Try using the arrow keys quick enough for the player to "move" out of the way. See if that makes a difference. If that doesn't work I'll dig around in the code. Happy gaming!