What’s on this page is basically all the info that exists so far! It’s a category that I devised for my smaller games that are one page or less and PWYW with a suggested price of $1. At one point I had thoughts about trying to make it a more defined label for others to adopt as well, but I haven’t put a lot of time into trying to spread it yet. The whole collection so far is here: https://itch.io/c/2906016/odd-bijoux
S. Kaiya J.
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What a brilliant game. Making a personalized playlist (or even better, getting someone close to you to make you one) is a wonderful way to both add a unique personal connection to your individual playthrough and introduce a wealth of potential subtle changes to the basic story frame. I was astonished how quickly the lyrics from the songs in my playlist braided together with the open-ended prompts to become a story I wouldn’t have envisioned writing when I started - and a story that will be significantly different from any other playthrough. A really fantastic experience beginning to end.
My playthrough: https://mirror-lock.com/2025/06/22/playthrough-one-more-song/
My playlist: https://open.spotify.com/playlist/0hTFEF6jDo4iZzrVTpPeKU?si=Syff8UXoTim4vczQVK6PKA&pi=jXQ-Khs6SH6xp
Glad to hear that you’re excited to play! Knave of Cups has no plans to release a pages version of their risograph product. If you can only print in pages form, the older versions of the game (v1.01 and the print friendly version) are set up for printing on 8.5” x 11” paper. The text is the same, only the layout is different.
Glad to hear you’re enjoying the game so far! Essentially, every check represents some moment when there is a hazard with a potential risk of failure. It doesn’t have to be strictly one per day. If the story that’s unfolding for you doesn’t feel like there’s room for immediate dangers that day, keep writing until you do come across a potential challenge! I hope that helps - let me know if I misunderstood your question.
You know, this is the second time that I’ve heard of this very rare ending occurring! The very first playtester for Her Odyssey drew the jokers as the 53rd and 54th cards of his deck, and his wanderer ended up inciting a mages’ revolution to make their false home into something that could be called a true home. I hope that you enjoyed your wanderer’s journey and that she finds a way to carve out a home for herself as well!
Hi there! There isn’t an official alternative printed in the game since so many aspects of the game involve interacting with the physical tower in a way that dice pools and other typical Wretched & Alone tower-alternatives can’t model (for example, choosing how many blocks to build up the tower with in each layer, and inserting tarot cards into the tower between layers). That said, here are some alternatives I can recommend you:
- You can use both hands when placing and removing blocks, or use some other method to help steady yourself.
- You can forgo the use of the Jenga tower entirely, ignoring all prompts to build on and remove blocks from the tower.
The tower falling is only one out of four potential ending conditions, and most playtest games ended before the tower fell. You’ll still have interesting choices to make and multiple paths towards different game-end conditions if you remove the tower from gameplay.
That’s a reasonable concern! You can just place the cards at the bottom of your deck rather than using a discard pile.
(While you could certainly shuffle the deck between every draw, it’s a variant rule for a reason - I find it changes the feel of the game a slight but significant amount. It’s great if that extra layer of uncertainty is what you want to opt in for, but placing the cards at the bottom of the deck is a better way to get the standard experience if that’s what you want!)








