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MirMi

37
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4
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A member registered Oct 21, 2017 · View creator page →

Recent community posts

oooooooooooohhhhhhhhhhhh

I've already completed nil's quest, but I have no idea where to go for Stripes.

Can I have help with finding the gardener, for the stripes quest?

Lamo, in the large window area, you can escape the wolf's attack by hopping on the elevator and shooting him while riding it. then he vibrates there until he despawns from the room.

(5 edits)

no idea, I pressed all the buttons, found the debug shell though.

I wish I knew what the bottom bar meant.

Nvm, just click the white bobble.

Also, in the capture minigame, you can move to the head outline to escape.

(v0.2) I've noticed graphical bugs in the combat sprites before getting the first gate key. Small at first, but more obvious as other sprites flashed in place of the rabbit's hurt sprites, then the rabbit's attack sprites.

As if the game is pulling sprite information from other area's of it's memory. 

More minor issues would be some missing collision on some walls and props. An example would be a wall-blood stain in one of the first rooms.

I can vibe with this, the art and music are amazing together.
I really hope this project gets completed.

Oooo~
Also, the map data~!

(1 edit)

Also, also...
How many secrets/items are there needed to be collected?

        What I've found:
4 Secret drumsticks

1 Money bag

2 Vitamins

1 Left Mark (PSY)

1 Leash

1 PSY booster-thing

2 Boss items


Do you need shop items?

1 Rock (2nd Shop)

1 Collar (2nd Shop)


At least one of these?

Infinite Meat (Shop)

Infinite Bones (2nd Shop)

Wonder what the Menu DAYS time is though?

Also, nice~

Agreed~
Though my easy way involves quickly getting 4 drumsticks, a Vitamin and fighting through I-frames. 

Though if you want to beat him twice you need to grind out 15 extra money for two extra drumsticks, plus another hidden drumstick, and do the exact same thing.

Guide (so far)

    General Info: 1) Fresh save, 2) Skip all (that well done) dialogue, 3) Fall off all ladders doing down with [Jump]. 4) Ignore enemies while avoiding excessive damage. 5) Avoid taking ladders where possible

     Starting level: 

Fall down like normal, all damage here is avoidable without loosing time except for the bouncers (up and down ball things) because of their RNG speed. 

Collect the hidden drumsticks by attacking the broken walls in the level, they are needed to tank the boss. 

Collect as much money as you can on your path down, we'll need 15 collected and 25 secret to fulfill the one and only purchase during the game. 

The radio must be collected to trigger the opening. 

Get the 0-Card and [Crouch] under the 2nd down arrow to spawn the secret 25 money. 

Return to the shop and purchase 4 drumsticks. 

Ascend through the first 0-Gate and jump up the blocks, then over the gap to the cracked block containing your 6th drumstick, this should be enough for this boss fight, the second one usually requires an additional secret drumstick. 

Save if you're in danger of dying, but if not, break the cracked blocks before the boss room to drop down and acquire the Vitamin. The Vitamin will full heal you and boot max health for the boss fight.

BOSS: Stand your ground, spam attack, eat drumsticks, win. (Note: you should only need four to beat him, leaving two in stock for the next boss. P.S. Don't forget to equip the glowy-stick!!!)

After equipping your stick, run to the next 0-Gate, the next room will have a secret drumstick to punch out of a wall. (You should have 3 for the boss)

Fall/Run your way to the next save room, you'll want full health for the next fight.

BOSS: Final fight in the level, sometimes falling debris can stun lock you but its the same as the last fight,  don't worry about eating all your drumsticks, there is another full health in the next room, you'll need it to tank the debris on the way up.

Hard part is over, just hop, jump and climb your way to the telepad to end the level.

(10 edits)

Yooo, speedrun thread~

(no idea what the letters mean for the in game time (IGT). However in the save menu under DAYS there seems to be  some sort of time there too. )

     Any%

8/10/2021: IGT:187 | Menu: ??

8/10/2021: IGT:15B | Menu: ED

8/10/2021: IGT:14E | Menu: DC

8/10/2021: IGT:130 | Menu: C3

     100%

8/11/2021: IGT:1B7 | Menu: 107

8/11/2021: IGT:173 | Menu: D7

(2 edits)

Also, how to use PSY?

Nvm. To use PSY you need to hold [attack] for about 2 seconds, then release to swing.  No idea how strong it is, player stun lock prevents any effective use against non-stationary enemies.

Also, tip for the first boss, just farm the squirrel under the first save point for levels and money to by health from the shop, then just stand in his hitbox and spam [attack]. There is no real tactic that is more effective, even if you tried to actually doge his jump and slowly chip his health away, his fireball will still stun and damage you without warning from tiny melee range.

I'm not sure if I'm missing something, but it seems like a few values need to be tweaked for sure. Top two things I'd modify would be:

     1)  SPY to make it actually useful, like giving extra range or knockback (and charging quick enough to not have an enemy stun the player).

    2) Boss telegraphing, the first boss boi needs to give the player more reaction time for whatever he is going to do next (and if anything, I'd personally enjoy him backing away from the player to use his fireballs more).

    

Gosh, this game has a wonderful aesthetic~
Though I forgot all the communication channels...

Everything seems to be working from the zip package~
Great work~!

(very) Quick update, still doesn't start up properly (blackscreen) on Firefox.

Also, is the zip file missing? It seems to just be plain text.

Alrighty~
I'll go ahead and try it out sometime this week.

Also, this game does not load in Firefox.

Otherwise, great game so far~!

This game does not run properly (at all) on my main browser (Firefox).
Microsoft Edge runs this game however, so all is not lost.
Hopefully browser compatibility will be worked into the next update~

No problem, I am always happy to help~!

I love this project so far, keep up the amazing work~!

Not sure if the following issues were addressed or not past the 0.3.2 version, but just in case...

- During the wall crack sequence, I assume you're supposed to be Varahn, but it is possible to switch models before triggering it. (which made some of the dialogue a bit strange before I understood it was a mistake).

- Directional collision/lack thereof, most noticeable in shelves and bathroom dividers.

- Strange key Item has a colorless (white) silhouette in the Inventory.


- Movement sound plays continuously while in inventory if opened at the right time.

read my above posts

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List of issues (Love this game still, hope they are fixed):
Overriding a save causes looping "are you sure" prompts
Returning to main menu erases discovered areas map, (noted when loading a save)
If inventory is full and a NPC gives you an item, the item will not go into your inventory or ground

P.S. the game is excellent so far

(5 edits)

In short, the card game puzzle needs hints about which cards are "top tier" and such, unless there are hints somewhere?
(randomly found solution below)

















Top row: both greens, purple:SNAT
Middle: purple edge, gray, blank
bottom: (everything else)

The NPC and photo gives hints for the number.

Yeah~ Single player would be nice~

(1 edit)

Took me a long time to figure out I needed to fuck those strange statures to activate the lifts.

L - sets Lust 100% and lets you masturbate, 1,2,3,4 Zoom levels, esc - pause menu

P.S. keep up the good work! hope this gets better!

Its great!
I hope there is a squeal or something like that, maybe a little longer one?
my friends loved this when I showed them this.

If you're still working on this, there is an interesting behavior of blobs that can occur if you place towers in certain positions like so...


When I attacked while byte was scanning, the screen never stopped being distorted.