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mirinfano

78
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A member registered Oct 26, 2023 · View creator page →

Creator of

Recent community posts

Great job, really! But I often got lost in space and didn’t understand what I was doing wrong (my bad), so the game lacks more visible pointers.

I also love the controls in the game and the atmosphere is godlike

The controls are really terrible, the keyboard is very inconvenient to play with, it would be better if you could assign new binds to actions, but this cannot be done
If the player changes color then he should not collide with objects of the opposite color, but he does, why?

The game is really small and there is no ambient music in it, which is frustrating :( However, the sound design is soft and pleasant, which I really liked.

Hello.
We are looking for an artist for this and next jams.
If you can draw, write to me on discord: 0_bit_1

Could you tell more about where you got stuck and how it happened?

Thank you for the feedback.

The player's animations were finished in the last 10 minutes of the jam, although the lack of an animation for possessing an enemy is a bug so I should fix it.

About the jumps: if I reduce the gravity, I'd have to redesign the map. But I agree that I could have made it lower.

The description has been updated, so now it should be clearer which button does what

Thanks for the feedback! I've updated the button layout description ;)

Great job, really. There's even a story xD. But the keyboard controls suck,Why I should press 'Z' to jump when I have a big SPACEBAR button?

The game is broken

Really cool sound's. The gameplay is challenging but engaging. The game mechanics are polished to perfection. Good job!

The music and art in the game are excellent, but it lacks sounds and animations.

The animation when the turtle swims up and down only appears twice :(

Also, the shark has terrible collision—next time, please,  use CollisionPolygon2D and outline the shark with points.

But overall, I completed Timmy's objective."

I have some questions about the combat mechanics. If the player's weapon has such a short range, why not give the player the ability to parry enemy attacks? Also, I think it would be better if the player moved faster. The jump in mid-air feels like flying.

I liked the visuals, the concept, and the gameplay overall. The music is good, but something happened with the sound quality—occasionally it duplicates, crackles, or distorts. And as another user mentioned: the keyboard controls suck.

Actually, the main character was supposed to have more abilities, but due to the developer's limited experience, some things had to be removed :(

Thank you for your feedback! We're considering taking this as the main idea for a full-fledged game 😅

I didn’t quite understand "more feedback though since sometimes it was hard to tell that I was taking damage" I just tried playing, and I do get sound and damage animations 🤔