AHHH thank you so much for playing!!! <3
mirawakestudios
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ahhh i get what you mean now, thank you for explaining it so clearly!! that definitely helps me see where the confusion is coming from. i’ll definitely take that into consideration going forward, especially with making the tone of mc’s choices more consistent so it’s easier to tell what you’re going for. i do admit some of the responses were intentionally a bit “trick question”-y, but i totally get how that could also end up being frustrating instead of fun. i’m glad you brought it up, because i’ll be keeping that in mind!
np, i sincerely appreciate the feedback 🩷
thank you so much for taking the time to leave such a thoughtful comment!! 🫶 i’m really glad you enjoyed ilya as a character!
i completely understand what you mean about the mc’s dialogue/branching being tricky to read! there is a reason why certain endings are harder to achieve and why the trust/suspicion balance can feel a little ambiguous, especially within the demo, but i definitely want to make sure it’s not frustrating in a way that pulls people out of the experience. by the midpoint checkpoint in the full game, the branching will flow more clearly depending on where the player ended up previously, so hopefully that’ll smooth things out a bit!
if you don’t mind me asking, when you say the mc’s dialogue could use some work, was it more about if it was inconsistent at times or about how the mc’s personality comes across overall? it’d help me get a better sense of what could be improved for future updates!
