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MinT CanD

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A member registered Jun 30, 2020 · View creator page →

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very nice! !

(3 edits)

Joining my first game jam, I'm so glad I can see games like these! The environment, the atmosphere, the story, the colors, and the music are done well, and they complement each other so well in this, resulting in a beautiful game!

One thing I noticed, I really liked how the progression of the story is, I don't know what's the word but something like, 'tied' to how the environment and background is progressing. (Spoilers for anyone who hasn't played) It shifts from this 'safe haven' where Noah starts, a sunny circular environment, to a zig zaggy area in which the sun is setting, to a desolate, dark 'rectangular' area with the crescent moon (to a full moon when Noah met Violet), to then a desert with a green horizon, until Noah reaches the end, when the aurora/northern lights is present. I like to think that Noah trying to find his missing part of himself is sort of like trying to find a good viewing spot of the aurora/northern lights (if finding northern lights is difficult or not like Noah spends over half a year trying to find a part of himself, not sure, just assuming). I could be over-analytical but I just really liked how the environments and background varied from each section of the game. 

Looking at the story, I loved it, especially the characters! Each character was an important and unique part to the story, and each one has their little lesson/message to convey to the player. (Spoilers) Sid helped guide Noah to the dangerous part of the world, but the underlying reason was to try to convince Noah to stay away from that place so he would at least have one friend that hadn't fade away to stay with him/her. Violet kept Noah company in his journey in finding a crucial part of himself that without it, made him feel worthless. As Noah voiced these issues, she reassures him with hope. (Out of curiosity, I searched up one of the meanings of Violet's name, I could be over-analytical again but I thought this was really cool since it's related to Violet's talk about hope and such ~ Violet " is a reflective color, which allows us to get in touch with our more profound thoughts.") Then there's Noah, determined to find this crucial part of himself. Despite being unable to leave the world, (the character development is sick btw) he goes from this restless and determined individual to eventually stopping, finding himself in peace. At the end, despite all the sacrifices he made (leaving Sid and Violet), his journey ends knowing that he wasn't worthless, and was able to fade away peacefully (Another note, I also looked up the meaning behind Noah's name, meaning "rest, peace"). Again, all of this stuff could be just me being over-analytical, but I can't help but love how well-written the story and characters were!

That's all for this comment. TL:DR, I really loved the story was progressed and the unique characters, enough that I made two paragraphs of me (over) analyzing the story. The visuals and sound of this game was amazing too! Really adds to the atmosphere of the game. For criticism, I don't have much to say other than there are a few grammatical errors, and that at a certain part of the game, the background stars overlapped the middle part of the black trees. Other than that, great game!

Cool little game, I really liked the music! :)