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Minno

4
Posts
A member registered Dec 14, 2025

Recent community posts

This game made me feel... oh, my, I don't even know how to put it into words! The concept of sentient vehicles is not something I ever really thought about or seen much around, much less relationships between a sentient vehicle and its pilot. I did come across a few before, but they didn't manage to make me feel what this game did. I don't even know how to describe this feeling. It gave me shivers in every good way. Specially at the end, when CR and Minnow just wanted to swim together. It's such a shame that pilot-vehicle dynamics are so rare to come across.
I loved the dynamic between CR and Minnow, I loved Minnow's transformation and the metal-biological looking designs, I loved how that dialogue at the end made me feel. It's hard to put it into words, I have never felt like this.
It's only recently that I became aware of the term "objectum" and I knew what the definition was but I couldn't really understand it until now. I'm definetly going to spend a good while exploring these feelings.

The soundtrack you chose and the aesthetic of the Serrate Hive instantly inmersed me in the strange feeling of being part of a psychic hive. Games don't give me delightfully new and strange feelings like this very often. Even the squishy sounds and the organic structures, which most people would find gross, made me feel like I was part of the hive. I definetly want to know more about the lore of the Serrates.
Please tell me, is there anywhere I can find out more about them? I would love to see this game, and the concept of the Serrate Hive be developed further. Even unfinished, I really loved it, you have made something delightfully strange.
I always feel so sad for Yuni. I'd love to know more about her story too (I have already played Cold Vessel, I enjoyed it).

I think it's nice for how small it is. I know you wanted to put more into it and it's no masterpiece but fun little things like this are nice too.

Hello! I just wanted to say that I really liked your game. I love somnophilia and your game conveys it really well. Playing your game gives me all the nice feelings that I like about somnophilia.
The mechanics are really simple but they work really well to convey these feelings. I can't think of a single way you could make this game better and this is coming from someone who has been studying game design on their own for six years.

I also wanted to make a bug report.
There is an audio looping glitch with the rain sound effect. I think it happens whenever an effect that increases rain is triggered. At the start it's not really noticeable but it builds up the more times it triggers and ends up becoming quite loud. I was playing the Linux version.

Apart from that detail you made a very original and very nice little game, I enjoyed it a lot (In fact I'm about to play it again).