The included health, sanity, and timer made the game feel more fast paced, which helped me feel more immersed in the game. It would be interesting if there were a different endings besides getting caught and finding the teddy bear. Maybe you find something else on accident, and it reveals something about the mom?
minna3d
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The visuals in this game are great, and it's fascinating to see the expressions change on the character. I enjoyed the rotating options of hobbies, it was fun clicking through them. It would be interesting if there were some different lines at the end depending on the choices you chose as well! That way, players may feel like their choices really impacted the ending.
Since you are placed right in the middle of a game from the start, it feels more immersive, which is nice. I think it would be interesting if you added an actual timer to the decision making, since it seems like that's what you were going for in the story. That way, players are actually forced to decide quick.
The concept is interesting, and I felt compelled to maximize my fuel efficiency when playing. However, it seems like the 20% fuel option is also randomized like the 10% option. The chance of you passing someone does seem higher for the 20%, but it doesn't seem high enough for me to feel like the choice is worth it.
I thought it was a nice interactive addition that you have to hover over the time in order for the new image to pop-up, but it did get a little tedious over time because the next button is all the way at the bottom, so players have to move the mouse from top to bottom repetitively. The player choice was interesting, but it didn't seem to have much of an impact until the end. Did you mean to make her reactions very subtle until the end?
