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minishuuuu

4
Posts
A member registered 64 days ago · View creator page →

Creator of

Recent community posts

I've enjoyed the art design of the game.

Noticed the cards' main art does not take much play into gameplay itself. If it were an important aspect, I'd want to see entire enemy card, after the camera pans down during my turn. Tooltip on the Skills in your deck could feel more intuitive to appear automatically on hover and change cursor to suggest toggling it.

Would love to see what's yet to come for this project if it's going to receive updates.

Heyo, great submission! I dig the direction art and gameplay took. I'd advise for next project to make sure keyboard and controller input to be streamlined, the input for horizontal movement did feel broken on keyboard unless I unplugged my controller.

Thank you! Item descriptions are purely cosmetic artifact of a scrapped feature, of individual items offering unique buffs/debuffs. I agree I could have overhauled the transmutation interface, I'll most certainly leave myself a lot more time to work on it next time.

Hello, thanks for your time playing my game.


The 3 coloured numbers under the life bar are statistics you gain from transmuting two or three items of same colour. Red affects your damage multiplier and slightly increases your health. Blue slightly increases your movement speed and damage multiplier. Green Significantly increases your health points. If you're curious about the exact numbers:

Health points increase by 20 for each Green point and by 10 for each Red point.

Movement speed increases by 20% for each Blue point.

Spell damage multiplier is: 2 extra damage points per Red point, plus 2 extra damage points per Blue point

I'll make sure to improve interface readability for my future projects, thanks for the feedback!