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minishtube

5
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4
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A member registered Mar 18, 2022

Recent community posts

Hell yeah

For background, I rarely play vertical shooters and so I am by no means an expert on them. Gameplay wise, I think being able to 'bend' the hypnotic purple beam is a fun and unique mechanic, I just wish there were more opportunities to use it. It could also use a few more (basic) enemy types I feel, as currently the assault of weak enemies is easy to sidestep while also easy to be overwhelmed by, if that makes any sense?

The currently implemented incubation scene is DEFINITELY my thing holy heck~ As was probably made obvious by the rest of my comments, gradual feminization TF where boybits are left intact is 100% my fetish, and I love mpreg stuff equally so! Looking forward to seeing more :3

Rereading the intro text, I never realized that the hypno-beam also has close range effects, as it's a lot of info to take in at once, maybe there could be an option to re-read the intro text in-game?

Good luck with your next game jam, and I look forward to seeing what you're able to come up with :3

Huge fan of the art, as I'm sure is obvious by now feminization and gradual TF stuff is definitely one of my favorite fetishes, and you do art quite well too.

For the gameplay, I quite enjoy bullet hells even though I haven't played too many, and this seems decently well done as far as controls and bullet patterns go. I will note however that switching between shot types with Z and X is quite finnicky, as pressing both buttons at once doesn't switch between firing types properly.

As for the lewd integration with the gameplay, it is a bit counter intuitive to look off-screen towards the changing character portraits while trying to hyper focus in on playing a bullet hell game. Not sure a proper solution to that, but if this game continues to get worked on, a gallery view after the fight to look at the portraits would be handy.

Really enjoying this lore slowly being fleshed out between games, with the aliens that assimilate other species through transformative hypnosis. I know I'm just one person on the internet, but I eagerly await seeing the games and art you create >.>

Oh hellllllll yes I've been waiting on this update for awhile

The dialogue helps a lot in making it feel like there's another person loving on the character and encouraging them to continue on, and the indicators of reaching different size thresholds is very helpful. One thing I noticed however was if you gain a pussy but then grow a cock again, the dialogue will still occasionally act as if you have a pussy, complementing me for my pretty slit.

The number keys to switch hypnosis streams is extremely useful, and I no longer feel frustrated during the hypnosis sessions.

The only real complaint I have is I want to see more of my character's 3D model in various places, which is a good thing! I'd love to be able to customize my look to my liking, and then get into other shenanigans, even if it were just more poses in the mirror. 

Yo this is awesome, controlled body growth like this is exactly my thing, especially ones that don't force you to become fully female and etc.

Personally I enjoy the 3D models used here, and I think that it allows for more variety in body sizes and etc than 2D would. The model used here looks quite nice, especially compared to how early humans in animation looked uncanny.

If I were to make some changes, it'd be to add more text, whether in terms of dialogue between you and your alien hypnotist, or just instruction in general. Maybe a few more poses or other 3D elements as well? 

The hypnosis system works well, even if it's not immediately clear what each "layer" does. Something I've had issues with is selecting which "layer" to switch directions of, and I often end up selecting the wrong one. Being able to use numbers on the keyboard or having a cursor visible may help make it easier, but also I may be missing something.

There's a lot of potential here, and if you continue working on this after the Strawberry Jam I'd love to see what you do! I'll be seeing what other sorts of games you come up with too, because these and your other games are quite a treat.

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Very great game, played through it once or twice on V0.8.0 and gave it a try with the latest release V 0.9.0

I've found the changes to slimes make them significantly more difficult, annoyingly so. Even knowing about them ahead of time and setting up defenses wasn't enough, and it quickly reached a point where the hot air balloon looking ones would spawn baby slimes quicker than could be killed.

Not sure if it was the case in previous versions, but the sound effects for both the elevator moving and slimes dealing damage to structures are LOUD. I haven't changed the sound settings, and they're easily double or triple the loudness of other sound effects.

The increased energy transfer rate is quite noticeable and very welcome, as previously I'd need to spend quite awhile simply holding W to build things, which gets boring very quickly.

I'll have to give it another try later, as I only progressed right up before building the radio tower and didn't see what it does, but I'm looking forward to seeing the game move forward to completion!