Congratulations on the new game, just gave it a quick go and it looks great! Will definitely find some time to play it properly. Glad the tutorials were useful and thanks for the credit!
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No it doesn't, I'm not sure why it doesn't work for you. A while ago it was published on cassette by Bitmap Soft (I think they are sold out now) and I gave them the tap files which they converted to casettes.
Thanks so much, we are doing a physical version in conjunction with Fusion Retro Books as part of the Crash annual Kickstarter, details here https://www.kickstarter.com/projects/zzap642021annual/our-fusion-retro-books-202...
Thanks for the suggestion, when designing the game I wanted to add 'feedback' inertia - such that if an enemy is hit by something they should recoil - like when you hit them with a sword - similarly if they stupidly walk into a hazard like a spinning blade/axe - it should hurtle them. I get that it makes it more difficult, but I kinda feel its part of the game, you need to keep an eye out for an enemy about to walk into a hazard and plan your move. Would be interested in other players views on this? (incidentally this is mainly a feature in Dungeon 1 and to a lesser extent Dungeon 3)
Wow! Thanks so much for the feedback, I always worry when designing a game...'will people get it' so it's immensely gratifying that at least one person does! You are right about the spells, I've watched a few people playing the game and most rely on the Sword, whilst that's fun to do...mastering your spellbook is the real path to success! Thanks so much!!!!
I'm looking in to selectable music for the next update, unfortunately the track you linked to wouldn't be compatible. Music is not something I can do myself, if there are any AY musicians out there who would like to contribute some suitable tracks please let me know! The music seems very subjective, some people love it, some really hate it. Help!!
Highly recommended, fantastic graphics and atmosphere, ingenious mechanics, puzzles and a brilliant example of what can be achieved with MPAGD with thought, care and attention to detail. Congrats amigo!
Thanks so much man, really enjoyed your stream, was so gratifying to hear your comments especially when you said it felt like 'top down Doom' as that was exactly what I set out to create...although it mutated with other influences like MGS and obviously Alien Breed. I also got a bunch of ideas from watching you play that I will put into the update.