Did you make the intro music?
MiniFalafel
Recent community posts
It's not targeted towards a specific game/mechanic. It has window creation, model loading/organization, builtin (as well as the option to make custom) shaders, deferred rendering options, post-processing stuff, etc... It's really just an advanced rendering system with super simple AABB and OBB physics (not that great 馃槄). Still though, I'd really like to put it to use. Mostly to see what I need to change for it to flow better. Thanks!
EDIT: To clarify, I'd need to program all mechanics from scratch besides movement.
So, there are two questions in the FAQ where, in my case, the answers sort of conflict. I'm talking about the questions about reusing code and which game engines are allowed. The reason that these conflict in my case is that I've been working on a game engine for a couple of years now, but using it would be reusing my own code. My question is, am I still allowed to use my own game engine?