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Mingo

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A member registered Aug 29, 2017 · View creator page →

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Yes, it's working fine with my two controllers.

After six minutes, I finished the game, it was all great except I taped jump(fly) too many times, the frequency is too fast between two taps,and the finger was a little tight. 

I didn't have this feeling even during the most stressful moments in Celeste, so I can play for a long time.

Maybe add some limits to the fly action, such as stamina.

Finally This is a cool game.

Looks great, not working with my XBox Controller.

Perfect game idea, great level design

Works like a charm. There is a bug that chooses sorting layer and clicks "Add sorting layer", nothing happened but only warning message:

ExecuteMenuItem failed because there is no menu named 'Edit/Project Settings/Tags and Layers'

UnityEngine.StackTraceUtility:ExtractStackTrace ()

LightRays2DEditor:OnInspectorGUI () (at Assets/LightRays2D/Editor/LightRays2DEditor.cs:97)

UnityEditor.EditorGUI/PopupCallbackInfo:SetEnumValueDelegate (object,string[],int)

Looks great, is this support URP?

Looks great, I want buy this pack, will be fight animations plan?