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MindBreather Studio

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A member registered Aug 15, 2020 · View creator page →

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Recent community posts

Nicely done! I like where you're headed with this, the sounds and the jet pack addition is nice! I too am using the MFPS 2.0 framework asset modified with my own code as a base for my movement shooter inspired by Titanfall, apex, and Skillwarz. it's such a huge lift to start with it. one suggestion, if you haven't already thought of it. but with mine I changed the default bind for the pause menu to P instead of ESC because ESC takes you out of full screen when playing webgl builds. :-)  Also for the folks commenting below about controls, you should be able to change your key binds in the pause menu > settings > controls ;-)


Project page: https://mindbreatherstudio.itch.io/task-quest-battle-for-efficiency

Sign up here: https://mindbreatherstudio.com/task-quest-closed-beta

#TaskQuest #closedbeta #indiedev

Awesome game!, great music, and art, etc. PLEASE make this a full game post jam... I beg you!  lol

In the beginning... Started off with UFPS



Decided to switch character controller and game framework to MFPSE using PUN for multiplayer network pieces.


Worked on the UI a bit, Changed some audio, worked a bit on the Forrest map.

A few updates

Some quick Multiplayer gameplay test

HDRP upgrade
Second Map (Storage)