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Mind Bend Games

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A member registered Jun 19, 2025 · View creator page →

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Recent community posts

Well, I just couldn't have that timer mechanic finished in time man.

Thank you so much man.

(1 edit)

There's progress in the game mate. You have to tap on the click on the play button on the top right corner after getting 1 star. When you clear the of trash, it will also take you to the next level.

Thank you so much for your feedback and inspiration. We are very, very excited and empowered by your feedback. We're working on the best possible version that we can. 

Thank you so much. This is really an inspiring comment. We will take it very far I can promise you that. 

Thank you so much for your feedback. And Kritzlof, you're not at all being difficult. You're being careful, constructively criticising, and motivating us. 

I agree with you on the front that corporations and governments should be responsible, and they should be responsible for the waste management structures. But littering is also a big problem. And a behavior one. Take a look at this article we published: Why do people litter? Can’t they just use the bin?

It explains why people litter and what the motivations behind it are. I understand that it's not real in the sense of why pollutinas outlawed cleaning/ correct waste disposal. Read the article here to understand it a bit more: Gamified Waste Bin: A New Perspective on Littering.

We promoted correct waste disposal with that game. Waste disposal is much necessary to build a campaign around and build a story around to stop littering. There's so many games or waste sorting but there's not game teaching waste disposal. And we plan on adding a backstory of why pollutinas outlawed cleaning which would make more sense to you because, that will reflect the corruption and dictatorial presence in our world. And also we're going to add gameplay to showcase the damage from factories as well. But, bottom line, this twist of outlawing cleaning/disposing waste is a digestible reason to not make the game too difficult to digest. It's a hook and starting point. And it's a twist to focus on waste disposal and waste management in a different story driven light. Because if we directly try to replicate what's happening instead of a bizarre twist it becomes too complex for a player to understand the game and be invested. It needs to be simple and unique.

We're still fleshing out everything and polishing everything to showcase the effects of plastic pollution. I hope this makes sense. Thank you so much.