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MimoStudios

21
Posts
2
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A member registered Jul 15, 2021 · View creator page →

Creator of

Recent community posts

You beat the game, congratulations!! Hahahaha

Potatoto??

Nooo booob, dont dieee

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Use the dash atack, noob, press X, main duck since the beta

I felt like in medieval times having to fight a war against people who weren't really my enemies, for a piece of bread, straight to the heart 9999999/4

After 4 hours playing I realized that I could move, i want this rotating duck as my wallpaper, 999/1

Very good game, i like the sounds

The best part is when you dont have bullets, 10/10

Thak you soo much!! We liked the video, keep it up. We are very happy that you played our game and make a gameplay, it was very motivating for us.

Thank you again!

Thank you, we are glad that you could understad the game in such a deep way, dont worry, we are fine (almost), and we hope you are fine too.

We really appreciate that you played our game, thank you again.

You can't, he only wants to keep you in the room.

Thank you very much! It's our second game jam and although the game is not perfect and it's a little bit confusing  we are very happy to see that someone understood and liked it. Again, we really thank you for your support.

Yes, you are right, maybe there's too little or no explanation about what you have to do, we should have worked more on that but we had no time. 

The main goal is to leave the room but we want the player to feel not wanting to leave it, for story purposes. We think that it's better to feel a little bit lost than explain everything because we don't want to spoiler the experience, but we didn't handle it good and the game is very confusing at the beggining. Our advice is: interact with everything you can.

And yes, we have to make the corridor more clear because there were many people that have lost in it.

Thanks for the feedback! Hope you can give it another try and finish the story!

The idea is nice! Our feedback would be that we think the AI should prioritize avoiding the furniture because if not the game turns out to be too easy.


Great job!

The hitbox problem is not a problem for me, and that you can spawn infinite chargers is funny, but you explode too easy, even using all the objects it is frustrating to have to start the game over and over again.

From my point of view, you don't have to put an "E" that big to say that you can interact with it. For the rest, the idea is good, the levels could be made as difficult as you want.

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I like the camera angle and the view. I'm not sure about what i have to do, i interacted with everything, but nothing happened

It has potential, but the controls are a little bit hard to use.

Funny game

quit the crack to buy snakes

10/10