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Mimiki Café

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A member registered Apr 05, 2024 · View creator page →

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Thank you for playing!! Those two things are already on our notes, so hope you get to try it again in part 2 :)

I agree with another comment about the sparkle effect not being enough to identify the current ammo. I think the art all looks very good and consistent. It would be very nice if I could resize the window properly tho, since the window is so tiny. But still it's a very finished game, well done!

I love the art so much! The little faces on the ingredients were especially cute <3 I think the only thing I would improve here, is having the same z-index order on preview as when you place the item.

And maybe having a notebook where you can see the information you've received so far. 

I couldn't really figure out much of the gameplay, but the concepts in the description are very pretty, so I'm curious to see part 2!

This is a very cute idea <3 I saw your other comment mentioning hints, and I think that would be really helpful. And maybe a minimap, or at least a hint on how to return to the pond again.

I can't wait to see what you have in mind for part 2! Since this is still a rough demo, I don't have a lot of feedback to give you. The only thing is maybe it would be interesting to see my gameplay choices have an effect on the game. So maybe the flowers only grow where I'm polinating them, and not randomly.

Sooo prettyyy, I loved the artstyle of the outfits and also the detective hahah

I wish there was an ending where I'm so cute and stylish that the detective just can't resist me even with blood stains

I think this is a cute idea with potential, and I know from the description that you will still make improvements, so I will only comment on the improvements I think are more crucial for the gameplay. The adding ingredients to the mixing table is a bit fail-prone, it's easy to put then on the table but not inside the minigame, and it feels like that could easily be fixed with adjustments to the collision areas. For the mixing, I was confused because I didn't realize I had to click the ingredients after I had supposedly added them already. It would be nice to have a progress bar to know if I'm doing the right thing or not. In the oven stage, I didn't understand the purpose of closing the door, or if it was needed, and why the progress bar gets hidden when I close the door. I burned 3 cakes, until I realized the purpose was not to get the green bar to be full. I think those were the main parts that affected my experience. I'm curious to see how part 2 will look!

It's a cute idea, it reminds me of Sue's Secret Garden a little. There's still little to do, but I'm curious to see how it will look like in part 2!

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Hi, I really like this game, especially the art, and I think this would be amazing as a mobile game! I did encounter some challenges with the UI feedback, because when the board is looking fuller, there's no way to distinguish if a piece is predefined or if it's mine, so I wish there was a way to differentiate them. Also at times, I selected one color and a completely different one appeared, so it felt buggy at times. If that could be improved for part 2, I have no idea what else could be needed really. Even the UI looks quite cute too.

Also! For some reason when I finished it, it told me I had 2 wrong moves? T,T I was so confused, how is that even possible? It would be nice to know what that means, and which ones.

Loved the outfit choices! Instead of going to the party, I get a gray screen, I was unsure if it's unfinished or if I got a bug. Either way, I'm curious to see part 2!

It's quite silly and I liked it, but when I started I was so curious about the giant frogs that I didn't realize I was in a race xD The main thing I'd like to see improved is some sort of guidance about the path to take, because if I go in first place  I have no idea where to go.

I won't comment a lot since VN's are not my style of game, but just wanted to say the art looks really cool and consistent throughout, and congrats on making a polished game in so little time!

I think this idea is cute and has potential, but currently it's so slow that it doesn't really feel like a game. The text is unskippable, and the soot thingies are very few. I think this needs a little more interactivity to be fun to play, but I do think it's a very cute concept and I am curious to see how part 2 will look like!

The art is all so beautiful! The gameplay could be improved in some places such as:

  • The arrows in the basket game could be not just clickable but also allow for keyboard input. As a mobile game the on screen arrows make sense, but in a computer it's much more frustrating to play like that. And also, the score has very little contrast, so I didn't even realize at first that I was playing for a score. When I realized there was a score, I didn't know if there was an end goal or if it was just go the highest you can. So it would be nice in each game with a score to know the end goal or current progress.
  • The rope jumping game starts out way too slow I think.
  • The fishing game is very confusing because everything is so tiny, I didn't even realize there was a hook. It would help to add a line at the top of the hook too, and in general to increase the size of all moving assets.
  • The one with the ladybug icon that resembles pacman, I ate all the boots and nothing happened, not sure if it was a bug?

Unfortunately I also got the window size bug :c But the art is sooo cute!! I can't wait to play it in part 2! <3

wow that’s amazing! Do you have art socials i can follow?

ahh we can consider that! I thought about it before and thought maybe if the doll has an idle it looks less like a doll. But I suppose the walk isn’t doll-like either 🤣 thank you for playing!!

Thank you so much!! If your daughter has a favorite theme for the calico critters/sylvanians show me some pics, and I can try to add something similar for her 🥹💖

Thank you! :)

thank you so much!! I agree with you, and I think we can fix that when we have the rest of the house customizations (roof, walls, etc)

Aww thank youu 💖

thank you so much!! Our intention is for most furniture to have some kind of interaction, and for special furniture to trigger a minigame. Ofc we don’t have time to do this in part 2 but I really want to continue it later so i’ll try to make it happen 💖 I totally agree with the half glass, it was a limited time issue haha but thanks for mentioning it! I can add it to the priorities that make it to part 2.

You know my feedback from the stream! I can't wait to see the multiple endings!! Very very curious, I liked this unique idea <3

I can't believe how amazing this all looks?? The art is so polished, the gameplay is done, the music is great. Do you even have tasks for phase 2? xD Just wow, congrats on doing this in a week.

Very cute game! You know my feedback from the stream xD I think all I have to mention here is how impressive it is that you did all of this solo! It's very clean, finished and polished. Curious to see what you're planning for phase 2!

The camera is VERY sensitive xD not sure if there's a way to fix it. I'm curious about the treasure downstairs in the castle, and to see the fairies. I'm also intrigued because why would I want to fight the fairies instead of helping them? Curious about the narrative.

This is such an interesting idea! I wondered how you even came up with this xD curious to see the next levels!

Art is so prettyyyy <3 You already know my feedback but I'll leave it here as well:

It was a bit hard to see where I needed to go because it was so zoomed in. I also had to jump a lot to be able to read the entire texts. The other thing is that it can be tricky sometimes to move and then jump, as opposed to jumping first and moving in the air.

I played this in the stream today, and we tried playing hide and seek!! I wished that you could make a minigame with a real hide and seek xD but not sure how doable it is, no clue how multiplayer works.. I also would love to see other people's names since we chose the names but they never appear. But anyway well done!! The game responded very well and we were around 8 people at the same time maybe. I'd love a tutorial on how you did this hehe

This looks good, I'm curious to see it working in phase 2! I'll come back to play it <3

I loved this game! I wondered if the background is a real painting, it seemed like a gouache painting to me, I thought the art is so unique. The cats look so funny, I especially love the loaf duck cat in the pond xD

The whole time I was playing with this face:  =D

The art is very cute, this is a good learning project! I hope you're having fun. I'm curious to see how it will look when we can pick up the objects in phase 2 <3

The POV switching mechanic feels like it has potential but that it hasn't been used a lot yet. I'm very curious to see what you have in mind for part 2. I like the idea and maybe with the added difficulty like you mentioned, and fuller rooms, this will become a longer gameplay. Also just saw this was a solo game! Well done! <3

The vibes are so cute! The assets remind me a lot of those girly flash games haha

I wonder if this game was inspired by the nerd/bookworm to popular girl transformation meme xD

I'm curious to see what you have in mind for phase 2. I would like to see some added difficulty like maybe people to avoid.

I also loved the individual phrases each time! <3

This is a cute idea! I'm curious to see how it will look in part 2 with the color matching. Also one thing that could be improved are the buttons on top. Maybe they could be closer to the color picker, or just a lighter more contrasting color? I just missed them completely until almost the end of the game.

Very cute art, can't wait to try phase 2 when there are more customers! <3

This is a very cute idea! Some thoughts while playing for improvements are:

The background could be a little more subtle, currently it's too contrasting against the beads and the text. I'm also very curious to know if you'll add different colors later! Maybe with a color change button next to the bead selector so we won't have to go through all the colors in each individual bead. It would also be so cute to see the final bracelet in a closed loop, but maybe that's harder to implement.

As you've seen in the stream, I found your game so interesting! xD Am I going to be kidnapped? murdered? is this a regular dollhouse? why are there eyeballs? where do the ominous black doors go? who's the intruder and are they behind me?? Sooo many questions hahaha

I love it and I can't wait to see what you come up with part 2. The most confusing part for me is just the categorization part.

Thank you so much!! All of the things you mentioned are in our future plans list hehe, and I agree with all of them. The money part was added a bit last minute but we do want an indicator of the cost as well.