Sooo prettyyy, I loved the artstyle of the outfits and also the detective hahah
I wish there was an ending where I'm so cute and stylish that the detective just can't resist me even with blood stains

I think this is a cute idea with potential, and I know from the description that you will still make improvements, so I will only comment on the improvements I think are more crucial for the gameplay. The adding ingredients to the mixing table is a bit fail-prone, it's easy to put then on the table but not inside the minigame, and it feels like that could easily be fixed with adjustments to the collision areas. For the mixing, I was confused because I didn't realize I had to click the ingredients after I had supposedly added them already. It would be nice to have a progress bar to know if I'm doing the right thing or not. In the oven stage, I didn't understand the purpose of closing the door, or if it was needed, and why the progress bar gets hidden when I close the door. I burned 3 cakes, until I realized the purpose was not to get the green bar to be full. I think those were the main parts that affected my experience. I'm curious to see how part 2 will look!
Hi, I really like this game, especially the art, and I think this would be amazing as a mobile game! I did encounter some challenges with the UI feedback, because when the board is looking fuller, there's no way to distinguish if a piece is predefined or if it's mine, so I wish there was a way to differentiate them. Also at times, I selected one color and a completely different one appeared, so it felt buggy at times. If that could be improved for part 2, I have no idea what else could be needed really. Even the UI looks quite cute too.
Also! For some reason when I finished it, it told me I had 2 wrong moves? T,T I was so confused, how is that even possible? It would be nice to know what that means, and which ones.
I think this idea is cute and has potential, but currently it's so slow that it doesn't really feel like a game. The text is unskippable, and the soot thingies are very few. I think this needs a little more interactivity to be fun to play, but I do think it's a very cute concept and I am curious to see how part 2 will look like!
The art is all so beautiful! The gameplay could be improved in some places such as:
thank you so much!! Our intention is for most furniture to have some kind of interaction, and for special furniture to trigger a minigame. Ofc we don’t have time to do this in part 2 but I really want to continue it later so i’ll try to make it happen 💖 I totally agree with the half glass, it was a limited time issue haha but thanks for mentioning it! I can add it to the priorities that make it to part 2.
Art is so prettyyyy <3 You already know my feedback but I'll leave it here as well:
It was a bit hard to see where I needed to go because it was so zoomed in. I also had to jump a lot to be able to read the entire texts. The other thing is that it can be tricky sometimes to move and then jump, as opposed to jumping first and moving in the air.
I played this in the stream today, and we tried playing hide and seek!! I wished that you could make a minigame with a real hide and seek xD but not sure how doable it is, no clue how multiplayer works.. I also would love to see other people's names since we chose the names but they never appear. But anyway well done!! The game responded very well and we were around 8 people at the same time maybe. I'd love a tutorial on how you did this hehe
The POV switching mechanic feels like it has potential but that it hasn't been used a lot yet. I'm very curious to see what you have in mind for part 2. I like the idea and maybe with the added difficulty like you mentioned, and fuller rooms, this will become a longer gameplay. Also just saw this was a solo game! Well done! <3
The vibes are so cute! The assets remind me a lot of those girly flash games haha
I wonder if this game was inspired by the nerd/bookworm to popular girl transformation meme xD
I'm curious to see what you have in mind for phase 2. I would like to see some added difficulty like maybe people to avoid.
I also loved the individual phrases each time! <3
This is a cute idea! I'm curious to see how it will look in part 2 with the color matching. Also one thing that could be improved are the buttons on top. Maybe they could be closer to the color picker, or just a lighter more contrasting color? I just missed them completely until almost the end of the game.
This is a very cute idea! Some thoughts while playing for improvements are:
The background could be a little more subtle, currently it's too contrasting against the beads and the text. I'm also very curious to know if you'll add different colors later! Maybe with a color change button next to the bead selector so we won't have to go through all the colors in each individual bead. It would also be so cute to see the final bracelet in a closed loop, but maybe that's harder to implement.
As you've seen in the stream, I found your game so interesting! xD Am I going to be kidnapped? murdered? is this a regular dollhouse? why are there eyeballs? where do the ominous black doors go? who's the intruder and are they behind me?? Sooo many questions hahaha
I love it and I can't wait to see what you come up with part 2. The most confusing part for me is just the categorization part.