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milk+ visual

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A member registered Dec 05, 2016 · View creator page →

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You're in luck—we're starting development on an Android port in October!

Hello! First, perform some basic troubleshooting. Might your antivirus be blocking you from launching the .exe? You may be able to launch it if you add it as an exception to your antivirus or if you temporarily turn off real-time protection features.

If this does not help, then please e-mail us at support@milkplus.moe with the following:

- What exactly occurs when you attempt to boot it up

- A screenshot of what the inside of the Flotsam Song folder looks like

Three Lilies will be a part of a little something come Fall!

Soundless is a simple and choiceless visual novel, so for the most part visual indicators are limited to button colors changing when they're selected. These buttons are set up with alternate text that tells you if the button has been selected or not.

The sole visual indicator that lacks alternative text is the click-to-continue indicator. Fully blind players have to rely on an obvious lack of text being read aloud to figure out that it's okay to advance.

The upcoming ability to have auto-forward mode and text-to-speech mode on at the same time will remove the indicator because of the auto-advancement. However, we would like to ask you if it would be even more helpful for there to be alternative text for the click-to-continue indicator regardless, especially since some people prefer to have full control over their text advancement speed. We can bring it up on the Ren'Py GitHub page and workshop a way to implement it with other developers.

Hello!

Soundless comes with both a self-voicing feature and a text-to-clipboard feature, both of which can be accessed by hotkeys that the player is informed about with a voiced line when they first open the game. Self-voicing uses the operating system's text-to-speech settings to read the text out loud, while text-to-clipboard is provided for those who would rather feed the text into a screen reader of their choice.

Players are capable of navigating the interface with both the keyboard and a gamepad. Additionally, we provide the option to activate image descriptions. As for those with less severe visual impairments, we provide Atkinson Hyperlegible as an alternative font. The font is also rather large.

The only issue we have is that Soundless is currently not capable of having text-to-speech and auto-read mode on at the same time, but this will be corrected in the next patch.

We hope this helps!

Yes, you can find us at @milkplusvn!

i desperately need about 50 more hours of hugo noah and colby's wacky adventures

As one of my first exposures to visual novels were Ryukishi07's WTC series, his directing and writing style has influenced me a lot—if I had written Soundless any younger, I might have ended up putting a lot of ellipses in the writing just like him LOL. I'd say it most comes out in how I use sound and music to set the atmosphere.

There are still plans to complete them! They're just kind of in development limbo.

Truth be told, I wasn't planning on doing anything else until I was done with those two. But when the pandemic came around, I found it difficult to work on both due to their heavier content, and wanted to write something smaller and more lighthearted to spark life back into my fingers and give everyone something to read in the meantime.

Hello, SpacePirateVex! Please e-mail us at support@milkplusvisual.com with a screenshot of the error and information about your system and hardware. We want to make sure that everyone can experience Soundless the way it was intended to be.

(And thank you for your kind comments, we're glad you liked it!)