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Grapes Juice

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A member registered Mar 12, 2022 · View creator page →

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Ok, got to start off right off the bat with, my goodness I loved hitting my head on things. The sparks, the sfx, and the slight push down on your head, are everything to me and I expect all games to have head hitting effects from now on. In general, the art and sfx come together to make a really nice little clanky metal environment which I loved, with the sole exception of the sound of lifting yourself up by your head. I'm not sure if I'm encountering a weird bug, but the sound for lifting yourself up repeats a LOT rapidly and it's a bit painful on the ears.

Speaking of lifting yourself by the head, that was a really fun, if simple, "aha!" moment, which repeated itself over and over again as I realized more platforms that could be used to hook yourself up. The screwdriver mechanic was really fun, I thought the rather slow speed of the head might get annoying over time but to be honest it was rather relaxing, and the positioning was never frustratingly precise. Pairing it with some relaxing music would've perfected the experience.

With some backtracking, I wasn't quite sure where to find the claw head and progress in the green area, which might have been helped by a map, but I'm sure I was missing something rather obvious, hopefully I'll find it eventually.

I really hope you continue to work on this and add the missing section, I had a ton of fun!

I liked the voice acting, and platforming after getting dash was pretty fun, but my favorite part had to be the music, I quite liked the vibe. My biggest gripe would be lack of clear visual/auditory cues for attack hitboxes. Also, I got stuck under the map after the first ckeckpoint, and had to reload :/

It was a fun little challenge (I could not get very far ;-;) and really well executed! The level transition effects tickle my brain and the checkpoints are spaced out enough to add tension but close enough to not make it too frustrating when you die. I don't generally love when your attacks stun you for a while, but that's just personal preference (I don't like the axe in Hades 2 much for example)

Oh this is a very simple premise but I already love it and need more, two player movement is breaking my brain but it a good way.

For anyone experiencing the same issue, it seems you need to completely close the game and reopen it whenever you die, otherwise you just randomly die without anything hitting you.

Ooooo I like that this incenctivizes you to carefully line up your shots for multikills rather than spamming attacks, what a neat concept!

I wish I was skilled enough to get more than 3 art features, I really enjoyed watching the art improve over time! Dashing across the sky is also very fun, if a little over powered. Great game!

A lovely little experience!

I think this was a really creative interpretation of the prompt, and the load throughout the day actually slowing you down was a nice touch that sent the message home really well. I enjoyed the mix of comedy and more serious dialogue/narration, and though I know the art is incomplete I did actually like the simplistic art style, it had some charm.

I do wish of all the choices that picking up the call had more impact on the gameplay, because I think both in this game and in real life friends are the most important factors to helping with load, so I look forward to see how this game updates now that you're not on a time crunch!