Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Mike Goetz

10
Posts
3
Followers
2
Following
A member registered Sep 20, 2023 · View creator page →

Creator of

Recent community posts

I played it! the way the fish launched from the water was really fun and satisfying.

thanks for playing! Glad you enjoyed it

thank you for playing!

Thanks! I take it you found the musical easter egg haha

love it! BAKAgSBAIAIULAAAgFAgAwAABQIZAA8AAAAMAAAAAAEBAAAgAGAAAAAAAABAEAAgABABAAAQBQgACATAIE0ADAAABAgIAgAAAAAIhAQABAAIACBAIEhEEAIAAgAKIAQAEAAEgAEAPAEAQGCIgAiAAAAJMBABAAEIABAwAADABAAAJCAAIIAAhAAQgkEGgTgKAIAAIAAEgAAggAIACEgAAABAIAAHICAUAIAEGgAAAAgEIAA

The mythology and story you chose for this was really interesting and different from the norm! It was cool to learn about a culture I was unfamiliar with. The Papinijuwari was a great character in the game. The voice was a lot of fun. The sprites were cute.  Everything seemed solid. No bugs. I felt like it needed a bit more action in addition to hiding, but overall was fun!

I was able to beat it after reading your comment about stepping over the tracks. I think you would do well to write that in the description on the itch page so people know that you can do it. Aside from that, I'm always a fan of procedural generation! The graphics and sfx were fun too.

Congrats on completing your first jam! The artwork was really great. Took me a second to realize I needed to flip the cards back over.  Maybe a future version if you do one could have multiple levels with more cards each time.

I like the concept of the different powerups between levels. One issue though is that I found that the enemies can't actually hurt you, and nothing bad happens when it gets dark.  I had no problem with attack swinging though, per the other comment, so maybe this was fixed. 

Really fun! I loved the Ra/Horus polarity switch combo. The graphics really helped make that mechanic come to life. The physics and camera position really helped for when you're changing direction midair. The frequent checkpoints definitely were a great way to go, otherwise it would've been too hard. No bugs to speak of that I noticed.  Maybe putting a little shadow on the ground under the guy so you can see where they're landing would help, but for the most part I felt like I could land well enough. I would've liked to hear music- even just a basic soundbed can help fill the space. Overall great job!