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Mike the Red

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A member registered Jun 21, 2022 · View creator page →

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Firstly, let me say that I haven't worked on this mod in a while and it's behind the latest version of the game. (The last version I tested it on was version 25.0 and the current version is 26.7a.)

My guess is that something has changed in the base game's code that makes it so that the "moves" variable is no longer valid in the mod, since that definitely is the correct syntax for a sort (per here and here).

Secondly, this mod never quite worked right, due to the fact that the game treats every combat as a loss unless the player is the only character left standing (meaning that it is treated as a loss when your partner survives the fight). Thus, this mod is currently only useful for wandering around outside combat.

Unfortunately, fixing this requires rewriting the whole combat system (about two thousand lines of code, IIRC); I started, but never had time to finish. If there are people interested in this mod, maybe I'll go back and update the mod (and fix those thousands of lines of combat code).

Please let me know if you think it's worth finishing this mod.

I grabbed that version from their Patreon, sorry. I do plan on doing an update of this mod for v0.54.117 (which is theoretically the final version of the demo, with all future content being paywalled).

Thanks for your interest and please check back later for the update.

It may work on versions up to 0.49. It won't work on v0.50, because that version changed so much. I'm working on an updated version for v0.50, but it's not quite ready yet.

Sorry for that. I've streamlined the way you get them as partners and I'll include it in the next version, but there's a really tough bug that I'm trying to fix before I release the update.

(1 edit)

Thanks for the report, but I need a bit more info. What version of MGD was this on? The mod is designed for version 25b and there is no dialogueSystemCore.rpy file in that version. I may update this mod to v25.1 at some point, but I can't do it during the week.

I found a bug in the new dart competition event. It (and two lesser bugs) will be fixed in the next update. Until then, hopefully you can just ignore it.