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Mike Starrow

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A member registered Dec 22, 2017 · View creator page →

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conceptual visual novel, intertwining aspects of cosmos with phylosophy of self-projection and realising one within the world.

dive into the horrors of intergalactic spacecraft "Sunday" and reveal it's mysteries.

time for work.


Features: 7000+ words, 20+ unique backgrounds, immense amounts of passion : )

itch.io page for the game

Cute visual style, stands out from the crowd for sure. Attacks are clearly telegraphed and pretty easy to dodge when you actually learn the patterns. Hitboxes also great, thus fights felt fair. Althought I do not enjoy Souls-like games that much, it was great to play this game

It was fun, but tough expirience. I love the idea of being able to absorb enemy bullets by dashing and heal with the energy you gather. A little confusing mechanic at first ( f.e. black projectile: my character is white, so instinctively I wanted to dash into black projectiles, instead of white ones), but I quickly grew acustomed to it because I played EtG & Isaac a lot.

Graphics are simple, yet stylish. Attacks are readable. The only suggestions I would ask is difficulty selector: less tanky bosses and less projectile amount overall on bosses. Some people would be happy to see such option when it comes to projectile-heavy game like this one.

Solid game!