Actually cool idea of soundswaves being a core movement mechanic. Art style is nice, pleasing to the eye. I hope to see this finished after the jam, since it can go hard as a rythm game.
Mike Starrow
Creator of
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conceptual visual novel, intertwining aspects of cosmos with phylosophy of self-projection and realising one within the world.
dive into the horrors of intergalactic spacecraft "Sunday" and reveal it's mysteries.
time for work.
Features: 7000+ words, 20+ unique backgrounds, immense amounts of passion : )
It was fun, but tough expirience. I love the idea of being able to absorb enemy bullets by dashing and heal with the energy you gather. A little confusing mechanic at first ( f.e. black projectile: my character is white, so instinctively I wanted to dash into black projectiles, instead of white ones), but I quickly grew acustomed to it because I played EtG & Isaac a lot.
Graphics are simple, yet stylish. Attacks are readable. The only suggestions I would ask is difficulty selector: less tanky bosses and less projectile amount overall on bosses. Some people would be happy to see such option when it comes to projectile-heavy game like this one.
Solid game!



