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mika-hime

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A member registered Dec 18, 2018

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hewo! :3

this was a fun idea! At first I didn't realize the rotating of the feet isn't in my control, but it makes a lot of sense that it isn't.

Pretty self-explanatory game but maybe that's because I've seen it before. Either way, it's fun! (even if it stressed me haha)

Nice game!! :3

At first I thought the things you light up have a color when you first see them and that's the color you're supposed to give them, but I think I got that wrong.

I really like the mechanic of controlling the magic particles even after they're in the air. I just needed a while to realize I have to move my mouse faster to get sharper turns :D

It was a little troublesome that you didn't STAY on the platforms while you moved them, but I think that's intentional on the game design part. I just felt that turning didn't leave my character standing on the spot, but moved them, sometimes.

By the way, if you touch platforms sideways, you can jump more ;) Maybe that's worth fixing, it's the only reason I made the last jump haha.

The artificial voice surprised me btw! A nice addition.

The particles in general are very very nice! I love how reactive the magic refillers are, but I wish they'd give me some sort of visual clue that I'm current pressing right mouse button. I mean, I know I am, but I wasnt sure if it registered sometimes. And since it's a mechanic you're WAITING for, I think it's important to give some feedback - but those are nitpicks!

Very noice! :3

Hewo.

I enjoyed it! It's a type of puzzle game. I found that even the 4th level was pretty easy.

The particles were pretty fun, although the resolution was bad the bigger the radius got.

I also really enjoy the way the rocket gets moved by the black/white holes, it seems very smooth and makes sense.

A few bugs I noticed:

- Holes are reset when editing, meaning they're "Black Hole"s in the dropbox now but the circle stays white (if it was a white hole before)

- Hole color doesn't change until an attempt is started, I noticed this especially with setting white holes which wouldn't update until I started the attempt.

- A minor nitpick but it was a little annoying that the radius was back to 1, so adjusting size was kind of hard since it overwrites what it previously was.

- I'm not quite sure what the bright blue bars around the screen are (aside from colliders), and they obscure the "force" preview, making it hard to estimate how much I'm using.

A big congratulations however, I think the game is easily understood and the tutorial makes sense fast. The only thing was that I initially tried to click where I wanted it to go and then dragged (did that make sense?).

But again, great game! Those are mostly nitpicks, it was a playable game and was fun! ^^

Was pretty fun! I should have tried to understand it better at first tho