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Miikey

16
Posts
47
Following
A member registered Mar 19, 2021

Recent community posts

Now that I've finally gotten it to work and can leave a proper comment, I must say
This is a really cool little prototype :)
I look forward to seeing what you add to it going forward

(1 edit)

Ignore my previous comment, I did some research and learned it's pretty safe on its own, as long as I don't use it to download malicious or pirated stuff.

I now have sidequest on my headset, but I still can't figure out how to use it to side load your game into it because the instructions weren't specific about that part.

(Edit: I did more research and found out the issue was that I only got the web installer instead of the advanced installer, not knowing the latter was the one that was needed.)

Is this "sidequest" app needed to play the game safe? It looks a little sketchy and I'm scared to put it on my headset just for a kink game

For some reason, when going to install this game from the Itch.io desktop app, the only version that's available is the old "Clicker.zip" one

Disregard, I just accidentally downloaded the wrong version

How do I make more items available for purchase? I've been playing this for a while and I can only buy bread

This is a very cute little inflation game! ^w^ It definitely earned a follow from me!<3

For some reason, the desktop app for Itch is telling me there's nothing to download.

Hello! I'm the game design major who commented here several months ago, coming back to say this new update is amazing! The map function in the second stage is really well implemented, and the extra lore with the book is super well-done and intriguing! 

I look foreword to see where this narrative goes!

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I found this game through the recent video by Manlybadasshero about it (trust me, he’s chill and not nearly as cringe as his name makes him sound in a first impression), and I just wanted to say- as a game design college major -this is really amazing for a first horror game!!!

(Edit: I dunno if my wording made it clear, but i was saying I was the game design major, and I was not assuming you were one lol)

I found this game through Coolmath. When I first started the game, I thought "This movement mechanic seems pretty stiff and like it'll get old really quick", but with the way you introduced new elements and puzzles that thought turned into "Wow, I'm really amazed at all the potential this movement system has!" And I loved every bit of it after the first chapter! I enjoyed it so much that I wanted to seek out your page here and tell you what a good job you did! 

Also I am super hyped for the full release with the narrative you teased at in the description on this page here! Because I found the secret in the credits level and now I'm hooked

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Is the game supposed to end in the village area with the lone tree in the center? Because I can't find anything else to do there, and the screen won't change to a new map when I continue up to the top.


(Edit:) Nevermind, it turns out I was just missing the progression hitbox lol

I made it through to the good ending, and I'm really excited to eventually see how this is continued!!

Also I really love how unique the gameplay is! It's unlike any other arcade-type game I've seen before!

And last thing, I noticed that sometimes plates of food might just suddenly  stop walking. Sometimes it's before they get to the gap between tables, and other times they'd stop while on one of the bridges. Is this a bug, or something intentional to raise the difficulty? Because it happens very rarely for something that would be intentional.

I just played this for the first time and I love what you have so far!

An amazing job you did here!!

I absolutely loved every bit of it, and can't wait to see what you make next!

I feel like there should be some kind of crosshair in the center of the screen to help the player aim when throwing things. Also some kind of fullness meter to show the player their progress. And I also think it's somewhat unnecessary to have the sprint button, because it's always the first thing I press, so I think the sprint speed should just be the default speed.