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Midnight Aurora Studios

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A member registered Dec 10, 2025 · View creator page →

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Thank you for your feedback! ❤️

Thanks for playing!

❤️❤️❤️

Thank you for your feedback! I definitely realized while playtesting after submission that 5 seconds was too slow of a start.

LOL I couldn’t stop playing! Super chill game; very relaxing! :D

Love the physics engine in this! Really matches the silliness of this TriJam’s theme. ❤️

The sheep cannon is such a good idea for this jam! Really aligns with the silliness of the theme. The sound effects definitely add to that. Super fun! ❤️❤️❤️

Strangely, it works perfectly fine on mobile for me. It only has this issue on desktop.

Of course! In the screenshots, it looks like there are supposed to be three HUD elements: The population, the timer, and the colored bar. On my end, I only see the population number (and that number behaves strangely: it’ll both decrease and increase in a way that didn’t make sense to me).

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Satisfying game, cool graphics! ❤️

For some reason, the number in the top left seemed to operate incorrectly for me.

The sound effects were comically bad, lol (I couldn’t stop laughing). Super satisfying to play. I wish the people didn’t get stuck at the edges. (Also, someone already said this, but the timer did not end the game). Cool game 😆

^^ I was gonna say the same thing

Love the curveball at the end, lol. Nice job! ❤️

Yeah, in retrospect I wish I had implemented different sizes of ships to make it a little less tedious and more interesting. That’s one of the things on my to-do list for a post-jam polished release.

The gameplay felt satisfying to play, however definitely unbalanced (I either got stuck doing nothing or stuck with essentially infinite money). Visuals and audio were high quality and made the game feel professional and polished. Overall I enjoyed playing! ❤️

(Minor bug I thought I’d point out: The time limit in the game is set to 300s instead of 3:00 minutes (180s).)

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Ah, I see. Thank you for your feedback! <3

Thank you for your feedback! I’m sorry to hear that my game didn’t meet your expectations. If you don’t mind, could you explain which part misled you (i.e. screenshots, cover, game graphics, description)?

This is my first game jam, and I’d like to learn what I can do better next time.

This is a really cool concept! It took a second for me to realize that the way you choose to view each memory influences the physics engine, but once I realized I actually really liked it!

For such a short dev time, this is super impressive! (Writing everything from scratch and all the dialogue options) ❤️

One aspect I believe could be improved is the audio. The soundtrack was a little repetitive. Realistically, for a game with a playtime of 3 minutes, this isn’t much of a concern, though.

I definitely need to play more and find the different endings!

First off, I LOVE this concept! Talking an asteroid out of hitting earth is a hilarious and really creative idea! It’s also super easy for anybody to pick up. The visuals were also super professional for a 3 hour dev time.

One area that I believe could be improved is the relationship with the 3 minute clock. I didn’t really feel pressured by the time ticking down to the end of the world as I played. Also, while the dialogue options were super entertaining, they felt a little too obvious of the impact they would each have.

Overall, I really enjoyed this game! It’s super polished, and with multiple entertaining endings, there is a good reason to replay it multiple times. ❤️