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Michelle Webb

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A member registered 15 days ago · View creator page →

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Recent community posts

I like the sunset present in the background, and it makes me question whether this is an interior or an exterior. The atmosphere is eerie due to the lighting and the lack of people. 

I like the eerie vibe of the garden, and the statues make it seem like there's a story to be uncovered throughout the garden

I love the texture changes from each day. It creates a sense of mystery about what's going to change next time you head to work. 

I like the physics of the bucket. It feels like a descent into madness from repetition, and this is shown through the objects in the game. 

I love the usage of music to show the intensity of the situation. What's the story behind the spaceship, and the different assets present in the scene?

I love the parkour present in the game, and the different characters scattered throughout the game. The drawn art style really contributes to its vibe.

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I really like the abstract feel of the game. The bomb particles make it look like it could go off any minute. It also looks like the duck is going to throw the bomb at Doodlebob. It feels like we're watching a battle between these characters. 

I really like the vibe of the town. What was your inspiration for this town?