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Michele

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A member registered May 04, 2020 · View creator page →

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So amazingly done. I am curious if there is a way we can mod this to add more levels...

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Thank you for depicting my current state...

I am not proud, but I live a similar life style. The thing is I have been isolating myself for so long that I feel like I will barely succeed there, in the outside world. Also, why bother, when I have food and home provided by parents, video games to feel entertained and "fulfilled" and social media be "connected"?

Perhaps humans were not built for this technology, even though we say that it was made for us...

Regardless, these times will pass. They have to, as I will not let myself fail like this. Fail my parents, my grandma... me.

Right now I talked to Mr. Dad and I decided to go to driving school, so that is an improvement.

I am currently at uni, but they barely teach us anything so everything is self-taught (I wonder why I even go). I did not connect with anyone there, mostly because they already have friends and we don't share much in common (why can't anyone like my monster sketches or obscure, albeit interesting and cool indie titles???). Anyways...

Thanks for making me look into this "mirror" of a game and for showing us that there is a light at the end of the dark, mystified tunnel.

It is a super fun idea! However, it feels a bit too easy with all the unlimited abilities, but other than that I had fun exploring the levels and exploiting the dashhhhhhhhhh :)

I totally get you. I remember banging my head against the wall after trying to simulate a 2D softbody (I did not finish it)

This goes into my "Try Later" collection, as I've had enough rage for now XD

I want to like it, since it is a very cool idea! It is like "Jump King" or "Getting Over It" combined with "I am Bread". My problem is it is a bit hard to control, and I feel like the frustration should come from the obstacles rather than the controls, where here it is a bit janky and a bit too fast to react. However I appreciate the effort (considering the tools used) and the design choices. If you refined the gameplay a bit more, I feel like this would be really great!

Very cool game guys! I found it by searching platformer + turn-based tags (which holds uniquely creative titles, this one included). 

What it reminded me of was a game I saw a few years ago, called "Vectronom". I enjoyed this one so I checked the other game out and I recommend you do so, too!

I haven't noticed that. Thank you for pointing it out!

So cool!! The onl thing is... that music feels more like out of a cartoon from the 90's which kind of clashes with the retro theme, but I didn't really mind it. 

The weapons however feel very fun to use and I love maxing them out quickly when I have lots of cash.

That "all-or-nothing" scoring system really spices it up. Not to mention the original and appealing gameplay. Way to go!

Hi, this is kind of bonkers, but your game is madly similar to "TownsFolk", the mobile game (which was published later). Even the names are similar! But worry not, as I also had ideas that other people who had been born before me already had tought of...

In other words, I just wanted to pinpoint this funny coincidence because of how alike your games are, but of course, they are fundamentally different experiences, just with near-identical design choices.

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Very fun game! It is similar to jump king, but remarkably more fair, which made it more enjoyable for me. :)

Reminds me of the cell stage in Spore, which was my favorite game mode. :)

Kudos for creating a fun arcade version (which also uses glorious pixel-art).

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Hang on a hot minute!!

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How come no one has told me about this masterpiece until now??

It is a bit buggy, but it is lovely otherwise! The style and creativity reminds me of the Grow games by On Nakayama.

Where are you man? We need a full game from you!

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Welp, to be fair it is a bit frustrating, especially since the controls can get confusing because of the whole isometric perspective thing. Some areas require tight controls even though the puzzle is actually really simple. Also, it looks a bit like a prototype.

However, I enjoyed the story and the car looks nice.

Sorry if I was harsh, it is meant to be my opinion + constructive criticism.

I found that orange tries to go in a circular pattern, while green will follow your moves after a certain point.

Ok, I have seen this on Reddit as well (talking about rot13). Is it so you don't spoil the game?

I am curious, is this like the Binding of Isaac, where you got traumuatized by religious people during childhood and now want to express that uncertainty and feeling of being lost and all those BIG questions about life and existence? Because I sometimes question myself, too.

ps: Ok, all of these got suspiciously updated in the same day. I just wanted to point that out. Could that be an important date? I am kind of excited to see what this all really is about...

Ok, this obviously has some religious connotations to it. And the use of old hardware in a meta way... I wonde what this could represent. Probably just the frightening possibility of a heartless machine that can simulate universes or something like that. I hope I am not looking too deep into it, but there seems to be a connection between multiple of these "games".

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Ok, that was clever, since some of his games have these dem*nic figures in them (which are related to 666). I am wondering if there is a connection or meaning to them. I really hope it is not just weird random stuff meant to be scary.

leet donation

Reminds me of "Scrap Divers".

It was really fun! Every move felt important and it is so good to get lucky. There is some strategy involved, of course. One minor detail though: it feels unnecessary to have to equip the power-up which cancels red tiles, since it doesn't seem to expire (unless I am wrong?).

I just realised this was made in 3 days, so: WOW!

No comments? Well, this is a very fun idea for a game! Who would have tought of combining this genre with pirates? And it works wonderfully! The only thing bothering me is that losing health makes you lose power-ups, which makes it harder, so you lose more lives etc.

But other than that, solid art and gameplay!

Finally did it! nice game, as always ;)

one of my favorite game designers... if your games were also longer, I would totally buy them from Steam! (or other platforms)

How can I make a strategy if my tiles are chosen randomly?? It is a cool puzzle idea, but the randomness makes it a luck-based game.

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How to do the one that generates randomly??

edit: Nevermind, I did it! Just required a little patience and finding an easy path.


I am losing my marbles.

10882. Nothing more to say (except you can make a game about a blue running triangle incredibly fun and addicting)

Pretty basic. But runs smoothly. This game reminds me of a mechanic from an old flash game called "Rainbogeddon", by Nitrome. The gimmick I am talking about is a power-up whihc lets you place bombs in the level. There are also some enemies that explode in that game. It is a real... blast.

My best is 2112, although that hitbox is a bit weird. Fun time killer, could be the next T-Rex browser game (which is a good thing).

Two months later (with an almost two-month-long break) I did it! However I still think that luck is required to beat this, it feels so good. I just had to finish this, otherwise I would have been defeated by a pico-8 game about shooting aliens.

p.s.: other than the excruciating gameplay, I think you have a really good game here that could be expanded upon!

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You know what? This is stupid(-ly hard for me personally). The RNG makes it near impossible to win.

 Too many things have to match up for me to be able to win. I am sorry, but this is so inconsistent that it is worse than a roguelike.

I like the twist on the old game, but the constant-clicking makes it tiring for me XD

Hello. I understand where you are coming from, but I will remain true to my principle: using A.I. saves time and money, but it lacks the soul of a human. If we lived in a world where art (including music, movies, video games etc.) was generated by a machine, we would be exposed to the same recycled content with a slightly different "skin". Real human art innovates and revolves around real human experience and emotions we can relate to. That being said, I am not entirely against A.I., just that some in some areas it doesn't make sense to use it...

I love this idea, and you implemented it so nicely! "A tiny settlement that governs itself, on an island in the ocean/ sea (because Greece)." This artstyle reminds me of old pixel-art flash games: pure in their intentions (being fun), simple in design, but effective nonetheless. I also like how you introduced a bit of mythology in your creation; history is a tasteful choice for storytelling, in my opinion.

"Peaceful" indeed, except for the pillaging part ;)