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Michele

175
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A member registered May 04, 2020 · View creator page →

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Where are you man? We need a full game from you!

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Welp, to be fair it is a bit frustrating, especially since the controls can get confusing because of the whole isometric perspective thing. Some areas require tight controls even though the puzzle is actually really simple. Also, it looks a bit like a prototype.

However, I enjoyed the story and the car looks nice.

Sorry if I was harsh, it is meant to be my opinion + constructive criticism.

I found that orange tries to go in a circular pattern, while green will follow your moves after a certain point.

Ok, I have seen this on Reddit as well (talking about rot13). Is it so you don't spoil the game?

I am curious, is this like the Binding of Isaac, where you got traumuatized by religious people during childhood and now want to express that uncertainty and feeling of being lost and all those BIG questions about life and existence? Because I sometimes question myself, too.

ps: Ok, all of these got suspiciously updated in the same day. I just wanted to point that out. Could that be an important date? I am kind of excited to see what this all really is about...

Ok, this obviously has some religious connotations to it. And the use of old hardware in a meta way... I wonde what this could represent. Probably just the frightening possibility of a heartless machine that can simulate universes or something like that. I hope I am not looking too deep into it, but there seems to be a connection between multiple of these "games".

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Ok, that was clever, since some of his games have these dem*nic figures in them (which are related to 666). I am wondering if there is a connection or meaning to them. I really hope it is not just weird random stuff meant to be scary.

leet donation

Reminds me of "Scrap Divers".

It was really fun! Every move felt important and it is so good to get lucky. There is some strategy involved, of course. One minor detail though: it feels unnecessary to have to equip the power-up which cancels red tiles, since it doesn't seem to expire (unless I am wrong?).

I just realised this was made in 3 days, so: WOW!

No comments? Well, this is a very fun idea for a game! Who would have tought of combining this genre with pirates? And it works wonderfully! The only thing bothering me is that losing health makes you lose power-ups, which makes it harder, so you lose more lives etc.

But other than that, solid art and gameplay!

Finally did it! nice game, as always ;)

one of my favorite game designers... if your games were also longer, I would totally buy them from Steam! (or other platforms)

How can I make a strategy if my tiles are chosen randomly?? It is a cool puzzle idea, but the randomness makes it a luck-based game.

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How to do the one that generates randomly??

edit: Nevermind, I did it! Just required a little patience and finding an easy path.


I am losing my marbles.

10882. Nothing more to say (except you can make a game about a blue running triangle incredibly fun and addicting)

Pretty basic. But runs smoothly. This game reminds me of a mechanic from an old flash game called "Rainbogeddon", by Nitrome. The gimmick I am talking about is a power-up whihc lets you place bombs in the level. There are also some enemies that explode in that game. It is a real... blast.

My best is 2112, although that hitbox is a bit weird. Fun time killer, could be the next T-Rex browser game (which is a good thing).

Two months later (with an almost two-month-long break) I did it! However I still think that luck is required to beat this, it feels so good. I just had to finish this, otherwise I would have been defeated by a pico-8 game about shooting aliens.

p.s.: other than the excruciating gameplay, I think you have a really good game here that could be expanded upon!

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You know what? This is stupid(-ly hard for me personally). The RNG makes it near impossible to win.

 Too many things have to match up for me to be able to win. I am sorry, but this is so inconsistent that it is worse than a roguelike.

I like the twist on the old game, but the constant-clicking makes it tiring for me XD

Hello. I understand where you are coming from, but I will remain true to my principle: using A.I. saves time and money, but it lacks the soul of a human. If we lived in a world where art (including music, movies, video games etc.) was generated by a machine, we would be exposed to the same recycled content with a slightly different "skin". Real human art innovates and revolves around real human experience and emotions we can relate to. That being said, I am not entirely against A.I., just that some in some areas it doesn't make sense to use it...

I love this idea, and you implemented it so nicely! "A tiny settlement that governs itself, on an island in the ocean/ sea (because Greece)." This artstyle reminds me of old pixel-art flash games: pure in their intentions (being fun), simple in design, but effective nonetheless. I also like how you introduced a bit of mythology in your creation; history is a tasteful choice for storytelling, in my opinion.

"Peaceful" indeed, except for the pillaging part ;)

Nothing personal, but you used AI to make the cover image, and that made me not want to try the game. I hope you can understand.

The music is so... "nitrome-y"! (I love it)

No one commented!? Well, why shouldn't I break the ice?

Your game is quirky, but fun. It is an interesting take on the auto-chess formula, which means trying to see what the popular strategies are, so you can counter them, or try to cover as many cases as possible. It almost feels like gambling; so frustrating when you lose, but so rewarding when those sevens- I mean when the matches keep ending in a victory :))

Also, I really love the personality which you were able to give these characters. Congrats and thanks for sharing!

p.s.: nerf kicker (jk don't he da best)

That face the old man makes is... pure comedy! 🤣

Hey! Nice game, I really enjoyed it. I am amazed by how I clutched this attempt XD


This is like that game, "Steamlands" by nitrome.

No achievement for 0 deaths!? Anyways, very fun little game, you could totally create something amazing if you took the time to finish a project. :P

mario

It is decent, for a beginner it is actually great! I don't think I have to pin-point all the things that could be done better, since this project serves as a learning opportunity for you. However, if you care listen to my advice: the sneaky portal killing players isn't fun. If this was a "rage" game, it would be different, but having players trying seriously and then fooling them in the last level can be frustrating for some. And the doors were a bit confusing. On the other hand, I enjoyed the soundtrack you used and the game didn't really bug out for me, so props on that!

This reminds me of Nitrome's "Swindler" series. Except you control a hose , instead of rotate the whole world around you. I know this is for a game jam, but if you ever plan on expanding the idea, my humble suggestion is to add functionality to using the hose, such as watering crops and avoiding to water weeds. Anyway, thanks for sharing.

This was fun! I enjoyed all of the puzzles.

I genuinely find this type of game fun! Text games can be a bit confusing, but the visual feedback can make things a lot better.

I honestly had fun playing this game! It was simple, but felt really tense due to the timer. However, I feel like it would always get reset to 20 minutes left. The puzzles were pretty straight-forward, but they were ok. 

 The only thing I didn't like was the fact that you used A.I. for your cover, as I am against using A.I. for creative purposes.

 Other than that, I think this is a neat little project!

Ok, what were those laser beams in the beginning!!?? I genuinely got scared for a second XD

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Ok, this seems a bit unfair (or am I that bad?)... :P Also, reminds me of "Super Cat Bros." by Neutronized because of the main mechanic of only jumping off of ledges. 

Edit: Ok, I can look at the coyote's eyes and see when it can "coyote-jump". Thanks for the helpful indicator.