It looks really cool and the platforming feels right! Altough, it feels weird how we have to use "up" in order to jump from ledges, instead of "jump". And some parts feel excessively tight. For example, the basic enemies require intense button mashing if confronted from the front (and undamaged), or the timing with shooting enemies and disappearing platforms is also tedious. The social anxiety mechanic exists, but is introduced very suddenly and does not feel important.
However, I really enjoyed the colors and soundwork. Also, nice character designs! The giant head reminded me of Olmec from "Spelunky".
All in all, I would say it is pretty decent, but I would rework the combat to make it less frustrating. Thank you for sharing!!

