So amazingly done. I am curious if there is a way we can mod this to add more levels...
Michele
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Thank you for depicting my current state...
I am not proud, but I live a similar life style. The thing is I have been isolating myself for so long that I feel like I will barely succeed there, in the outside world. Also, why bother, when I have food and home provided by parents, video games to feel entertained and "fulfilled" and social media be "connected"?
Perhaps humans were not built for this technology, even though we say that it was made for us...
Regardless, these times will pass. They have to, as I will not let myself fail like this. Fail my parents, my grandma... me.
Right now I talked to Mr. Dad and I decided to go to driving school, so that is an improvement.
I am currently at uni, but they barely teach us anything so everything is self-taught (I wonder why I even go). I did not connect with anyone there, mostly because they already have friends and we don't share much in common (why can't anyone like my monster sketches or obscure, albeit interesting and cool indie titles???). Anyways...
Thanks for making me look into this "mirror" of a game and for showing us that there is a light at the end of the dark, mystified tunnel.
I want to like it, since it is a very cool idea! It is like "Jump King" or "Getting Over It" combined with "I am Bread". My problem is it is a bit hard to control, and I feel like the frustration should come from the obstacles rather than the controls, where here it is a bit janky and a bit too fast to react. However I appreciate the effort (considering the tools used) and the design choices. If you refined the gameplay a bit more, I feel like this would be really great!
Hi, this is kind of bonkers, but your game is madly similar to "TownsFolk", the mobile game (which was published later). Even the names are similar! But worry not, as I also had ideas that other people who had been born before me already had tought of...
In other words, I just wanted to pinpoint this funny coincidence because of how alike your games are, but of course, they are fundamentally different experiences, just with near-identical design choices.
Welp, to be fair it is a bit frustrating, especially since the controls can get confusing because of the whole isometric perspective thing. Some areas require tight controls even though the puzzle is actually really simple. Also, it looks a bit like a prototype.
However, I enjoyed the story and the car looks nice.
Sorry if I was harsh, it is meant to be my opinion + constructive criticism.
I am curious, is this like the Binding of Isaac, where you got traumuatized by religious people during childhood and now want to express that uncertainty and feeling of being lost and all those BIG questions about life and existence? Because I sometimes question myself, too.
ps: Ok, all of these got suspiciously updated in the same day. I just wanted to point that out. Could that be an important date? I am kind of excited to see what this all really is about...
Ok, this obviously has some religious connotations to it. And the use of old hardware in a meta way... I wonde what this could represent. Probably just the frightening possibility of a heartless machine that can simulate universes or something like that. I hope I am not looking too deep into it, but there seems to be a connection between multiple of these "games".
No comments? Well, this is a very fun idea for a game! Who would have tought of combining this genre with pirates? And it works wonderfully! The only thing bothering me is that losing health makes you lose power-ups, which makes it harder, so you lose more lives etc.
But other than that, solid art and gameplay!
Two months later (with an almost two-month-long break) I did it! However I still think that luck is required to beat this, it feels so good. I just had to finish this, otherwise I would have been defeated by a pico-8 game about shooting aliens.
p.s.: other than the excruciating gameplay, I think you have a really good game here that could be expanded upon!

Hello. I understand where you are coming from, but I will remain true to my principle: using A.I. saves time and money, but it lacks the soul of a human. If we lived in a world where art (including music, movies, video games etc.) was generated by a machine, we would be exposed to the same recycled content with a slightly different "skin". Real human art innovates and revolves around real human experience and emotions we can relate to. That being said, I am not entirely against A.I., just that some in some areas it doesn't make sense to use it...
I love this idea, and you implemented it so nicely! "A tiny settlement that governs itself, on an island in the ocean/ sea (because Greece)." This artstyle reminds me of old pixel-art flash games: pure in their intentions (being fun), simple in design, but effective nonetheless. I also like how you introduced a bit of mythology in your creation; history is a tasteful choice for storytelling, in my opinion.

