Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

michalides828

10
Posts
2
Followers
5
Following
A member registered Sep 19, 2019

Recent community posts

Oh, okay. 

(1 edit)

Yes, I knew that it moves when you get close, but I didn't know how how did you make the jumping. I would probably create an empty GameObject with a collider set to trigger, put it on the right side of the horse and set that GameObject as a child of the horse, so that it would move with it. Than I would create an OnTriggerEnter2D void in a script attatched to that empty GameObject, which would detect wether it touches anything with a certain tag (All the groud GameObjects would have that tag) and if it does, it jumpes.                                    Did you do it the same way?

Wonderful game. Well done!

(1 edit)

quite unusual, but enjoyable game. I am still trying to figure out how did you make that horse AI. It's really well made.

Very nice game! I really like those particles, that change color over time, but I think adding music and sound effects would be a great idea, but I understand if you want to start something new and don't change what you have alredy finished.