I've been doing this for 20 years and I barely get any comments on my work either, friend. :(
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Great work! I just gave it a raw play through on my feedback channel, as is my tradition I managed to mess up the tutorial but the game really shines as a polished simple charming and fun puzzler.
Not sure what the glitch is either but if they physics calculations are tied to the frame rate then a different monitor refresh rate could cut the speed of the game down greatly. I'm not sure how things are set up in the code, but each frame should be calculating the changes in speed based on the time that passed from the last frame.
Looks and sounds great. I had a little trouble with Sonic's momentum building up too slow, not sure if that is a frame rate glitch or what. Also the level design was a bit confusing. Here is my Gamedev Feedback for the first level:Keep up the great work!