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Michael Hudak

6
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A member registered Oct 23, 2018

Recent community posts

I instantly thought of Dragon Quest Builders when I started playing. I really like all of the animations, from the gait of the monsters when they start rolling up, to the ember effects when the turrets shoot. I wish you could zoom the camera out more to better see your surroundings - I think that would make things way less confusing at times. 

Took me a few minutes to start connecting with my shots but it made it more satisfying when I finally did. Good gun sounds! And I like this Korean temple backdrop. 

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I thought of this almost like a reverse-Minesweeper (maybe less stakes I guess). You did a great job with balancing the speed of the burns with the timer, because I was just under the wire at every level. Nice work, Mark.

I think this is the funniest Fire Jam game; I was laughing quite a bit while playing it at how apathetic everyone was to their homes burning down. I didn't see the ending coming but turning into a raincloud was, oddly, extremely satisfying. Really like the designs of the droplet characters. I'm guessing they're low-poly because of time restraints, but it's an aesthetic I like (as a "90s kid").

Really fun via parsec and I'd imagine it being just as fun in person. I'm still slightly confused by the movement of the truck and can't tell what the best way to drive it is, but otherwise as an idea it's fully-formed. There's a great sense of urgency from everything burning around you that really wants you to put everything out ASAP.

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I do like how crazy tough the game is, as it insulted my intellectual vanity enough for me to play it for almost half an hour. I think if you could shoot slightly faster it would totally open everything up and make it more approachable. Reminded me of an old PC Engine game called Dragon Saber.