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Zed is No Game Dev

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A member registered Apr 20, 2019 · View creator page →

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🤔💭 😵💀

Awesome !! What a great way to finish the year ! Congratulations 🎉😊

Wow ! The attrition mode was really nerfed in this release... I used to find it too hard, now I'd say it needs some of its former stress back... 😅

The introduction of the Accuracy stat is a cool touch. 👍

Sweet ! 💥 Please make the high score persistent ! 🙏🏻

👍Deceptively simple yet surprisingly difficult if you make a point of using just one bullet per mob.

Looking forward to playing again with more game features. Waves, Bosses, Bonuses, Multi-guns... 🤗


Played on Linux. Just fine.

Interesting game mechanic, great mood !

The current flow "power", "aim", "shoot", "activate" is kind of tricky to get right. :oD

Nice idea, interesting implementation as usual. ;-) 👍

Mind. Blown.

Absolutely, DragonRuby shines in this area. I’m using Kenney’s assets all over the place in my DragonRuby projects.

Technically you could. However unless the gem code is very simple, I would not advise starting with this approach. Which gem did you have in mind ?

Enjoyed the nostalgia. Did not find the treasure though... :'(